DarkSylver302•

Does a Dyson sphere produce enough to need this many? I haven't fully completed one yet.

3
Prosyri•

Well you can keep adding layer upon layer on the same Sphere. It doesnt affect the output of outer layers, to have layers closer to the sun "blocking" them.

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Personally i wouldnt try it though. Your autosave time will skyrocket, and you save game file the same.

3
TalderasOP•

I lost track of how many ray receivers I placed but I am fairly certain it's over 1,000. Most of them are generating excited photons although a cluster at the north and south pole plus all the ones throughout my anti-matter fuel rod production line are generating power. I have three planets in this star system and all of them are powered entirely through ray receivers. It looks like the total request from the sphere between the three of them is 131GW. The sphere itself is at 191GW of generation capacity and it's not even fully built. I'd be surprised if I got much over 200GW of total demand from the sphere without pumping all the receivers full of graviton lenses. That's assuming I plastered the southern hemisphere of that planet with receivers.

3
firebug88•

To be fair, I think the real purpose of the sphere is to get photons from the receivers and convert it to antimatter rods to power the mini suns. I found that to be the most efficient by a big margin.

But this is very cool to look at!

3
TalderasOP•

Most of those receivers are producing photons. The rest of the buildings on the planet are a dedicated production chain for 500 anti-matter fuel rods a minute.

2
firebug88•

500 rods a min? That would power an entire planet of mini suns lol

2
TalderasOP•

I want to revisit some of the planets I've setup mining outposts on and strip out all the solar and wind turbines I left scattered around and replace them with mini suns. Although I still have yet to automate production of mini-suns. I'm going through an entity reduction project. I've figured out that on a <=10 degree tilt planet you'll get between 600-750MW from ray receivers at the poles. I've been going through and importing raw material into a planet to produce either rockets (200/m) or science (200/m) and in either case the planet will exceed 750MW of energy demand.

FPS/UPS does seem to be star system specific in some fashion so each system gets to produce one or the other. I'm wondering if there's some simplification/optimization for systems you're not currently in which is relieving the calculation strain.

If you're curious about the UPS/FPS figures for each of my three built up systems...

  • Zeta Cygni - Starter system, 26.9 GW sphere max number of nodes and full shell, 13|23 fps, provides my mall and 116 science per minute
  • Beta Ursae Majoris - 195 GW sphere still being built, small number of shell components built, 25|53 on FPS, produces 500 anti-matter rods and 200 rockets per minute
  • Almach - 8.8 GW Sphere, 1 sphere of nodes plus 2 equatorial rings no shells, 28|57 on FPS, produces 200 science per minute
1