All the potential unnerf candidates

Discussion

Cards that are already in the core set are not included, as we know what changes may be applied or not applied to them. Neither are cards that aren't rotating this year, as they're probably unlikely targets for unnerfs. If I missed something, let me know, I'll add it in.

Seeing as we're apparently getting a LOT of unnerfs happening, what's on everyone's wishlist for things they want returned to their original state / really don't want back to full strength?

Cards marked with asterisks were nerfed for wild reasons.

Eaglehorn bow – used to trigger when ANY secret was revealed

Unleash the hounds - used to be 2 mana, now 3.

Leeroy – used to be 4 mana

Starving buzzard – used to be a 2 mana 2/2 (or 2/1)

Soulfire – used to cost 0

Flare – used to cost 1

Undertaker – used to gain +1/+1

Master of disguise – used to give permanent stealth (seems unlikely, design space and all that)

Arcane golem – used to be a 4/2 with charge

Leper gnome – used be a 2/1

Knife juggler – used to be a 3/2 (some dev comments seem to suggest this isn’t happening, as they compared the classic and current knife juggler)

Blade flurry – used to be 2 mana deal damage to ALL enemies

Hunter’s mark – used to be 0/1 mana

Keeper of the grove – was a 2/4

Ancient of lore – drew 2 / healed 8

Charge – was 3 mana give a minion +1 attack and charge

Tuskarr totemic – was ANY random totem (seems unlikely)

Spirit claws – was 1 mana

Small time buccaneer – was a 1 / 2 instead of 1/1

Caverns below – required 4 minions / made 5/5s

Spreading plague – was 5 mana

Murloc warleader – gave +2/+1

Patches – had charge

Corridor creeper – had 5 attack

Bonemare – was 7 mana

Possessed lackey – was 5 mana

**Naga sea witch – was 8 mana

Dark pact – restored 8 health

Call to arms – was 4 mana

Shadowboxer – used to be when anyone was healed (but, with lifesteal becoming a mechanic, this change seems pretty unlikely)

**Aviana – was 9 mana

Mana wyrm – was 1 mana

Giggling inventor – was 5 mana (now 6, already had a partial unnerf)

Leeching poison – was 2 mana, permanent lifesteal

Saronite chain gang – summoned a COPY, not just a 2/3

Level up – was 5 mana

Flametongue totem – was 2 mana

Archivist Elysiana – was 8 mana

Evil miscreant – was a 1/5

**Barnes – was 4 mana

Extra arms – was 2 mana

Lunas Pocket Galaxy – was 5 mana

Conjurer’s calling – was 3 mana

Corrupt elementalist – was 5 mana

Faceless corruptor – was a 5/4

Mogu flesh shaper – was 7 mana

Fiendish rites – was 3 mana

Scion of ruin – was 3 mana

Ancharr – had 3 durability

Dragon’s pack – gave the 2/3 wolves +3/+3 instead of +2/+2 if you had 2+ invokes

Invocation of frost – was 1 mana

Necrium apothecary – was 4 mana

DQA – dragons costed 0 (could also generate itself, which was the first nerf, but then all cards were changed to stop them from discovering/generating themselves)

PW:Shield – was 1 mana to draw a card on top of the +2 health

**Open the way gate – needed only 6 spells

**Bloodbloom – was 2 mana

Altruis – was 3 mana 3/2

Glaivebound adept – was a 7/4

Sac pact – destroyed ANY demon

Frenzied felwing – was a 3/3

Bad luck albatross – was 3 mana

Bloodsworn mercenary – was a 3/3

Twin slice – was 0 mana, 1 attack

Rogue galakrond – reduced to 0

Dragoncaster – was 6 mana

Tortolian pilgrim – used to cast a COPY of a spell

Brann – was 7 mana

Blade dance – was 2 mana

Edwin – we know he’s being reverted

Posted Feb 26, 2021, 9:53 PM UTC · edited

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