All the potential unnerf candidates
Cards that are already in the core set are not included, as we know what changes may be applied or not applied to them. Neither are cards that aren't rotating this year, as they're probably unlikely targets for unnerfs. If I missed something, let me know, I'll add it in.
Seeing as we're apparently getting a LOT of unnerfs happening, what's on everyone's wishlist for things they want returned to their original state / really don't want back to full strength?
Cards marked with asterisks were nerfed for wild reasons.
Eaglehorn bow – used to trigger when ANY secret was revealed
Unleash the hounds - used to be 2 mana, now 3.
Leeroy – used to be 4 mana
Starving buzzard – used to be a 2 mana 2/2 (or 2/1)
Soulfire – used to cost 0
Flare – used to cost 1
Undertaker – used to gain +1/+1
Master of disguise – used to give permanent stealth (seems unlikely, design space and all that)
Arcane golem – used to be a 4/2 with charge
Leper gnome – used be a 2/1
Knife juggler – used to be a 3/2 (some dev comments seem to suggest this isn’t happening, as they compared the classic and current knife juggler)
Blade flurry – used to be 2 mana deal damage to ALL enemies
Hunter’s mark – used to be 0/1 mana
Keeper of the grove – was a 2/4
Ancient of lore – drew 2 / healed 8
Charge – was 3 mana give a minion +1 attack and charge
Tuskarr totemic – was ANY random totem (seems unlikely)
Spirit claws – was 1 mana
Small time buccaneer – was a 1 / 2 instead of 1/1
Caverns below – required 4 minions / made 5/5s
Spreading plague – was 5 mana
Murloc warleader – gave +2/+1
Patches – had charge
Corridor creeper – had 5 attack
Bonemare – was 7 mana
Possessed lackey – was 5 mana
**Naga sea witch – was 8 mana
Dark pact – restored 8 health
Call to arms – was 4 mana
Shadowboxer – used to be when anyone was healed (but, with lifesteal becoming a mechanic, this change seems pretty unlikely)
**Aviana – was 9 mana
Mana wyrm – was 1 mana
Giggling inventor – was 5 mana (now 6, already had a partial unnerf)
Leeching poison – was 2 mana, permanent lifesteal
Saronite chain gang – summoned a COPY, not just a 2/3
Level up – was 5 mana
Flametongue totem – was 2 mana
Archivist Elysiana – was 8 mana
Evil miscreant – was a 1/5
**Barnes – was 4 mana
Extra arms – was 2 mana
Lunas Pocket Galaxy – was 5 mana
Conjurer’s calling – was 3 mana
Corrupt elementalist – was 5 mana
Faceless corruptor – was a 5/4
Mogu flesh shaper – was 7 mana
Fiendish rites – was 3 mana
Scion of ruin – was 3 mana
Ancharr – had 3 durability
Dragon’s pack – gave the 2/3 wolves +3/+3 instead of +2/+2 if you had 2+ invokes
Invocation of frost – was 1 mana
Necrium apothecary – was 4 mana
DQA – dragons costed 0 (could also generate itself, which was the first nerf, but then all cards were changed to stop them from discovering/generating themselves)
PW:Shield – was 1 mana to draw a card on top of the +2 health
**Open the way gate – needed only 6 spells
**Bloodbloom – was 2 mana
Altruis – was 3 mana 3/2
Glaivebound adept – was a 7/4
Sac pact – destroyed ANY demon
Frenzied felwing – was a 3/3
Bad luck albatross – was 3 mana
Bloodsworn mercenary – was a 3/3
Twin slice – was 0 mana, 1 attack
Rogue galakrond – reduced to 0
Dragoncaster – was 6 mana
Tortolian pilgrim – used to cast a COPY of a spell
Brann – was 7 mana
Blade dance – was 2 mana
Edwin – we know he’s being reverted
Posted Feb 26, 2021, 9:53 PM UTC · edited