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grimlock123

Hero Discussion of the Day: Zeus (November 2, 2011)

Zeus

StrengthAgilityIntelligence
19 + 1.811 + 1.220 + 2.7
DamageArmorMovespeed
41 - 491.54295
Attack RangeBase Attack TimeMissile Speed
3501.71100

Arc Lightning

Hurls a bolt of arcing energy that laces through many nearby enemy units.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1652700500*N/AArcs 5 times, deals 85 damage
2702700500*N/AArcs 7 times, deals 100 damage
3752700500*N/AArcs 9 times, deals 115 damage
4802700500*N/AArcs 15 times, deals 130 damage
  • Damage type: magical
  • The damage of Arc Lightning is not reduced with each bounce.
  • (*) Area of Effect means the distance the Arc Lightning can bounce.

Lightning Bolt

Summons a bolt of lightning from the heavens to strike a target enemy.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1756.5700N/AN/ADeals 100 damage
2956.5700N/AN/ADeals 175 damage
31156.5700N/AN/ADeals 275 damage
41356.5700N/AN/ADeals 350 damage
  • Damage type: magical
  • Gives true sight within 900 range.
  • Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
  • Posseses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.

Static Field

Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A1000N/AShocks for 5% of current hit points
2N/AN/AN/A1000N/AShocks for 7% of current hit points
3N/AN/AN/A1000N/AShocks for 9% of current hit points
4N/AN/AN/A1000N/AShocks for 11% of current hit points
  • Damage type: magical
  • The damage from Static Field is dealt before the damage from the used spell.
  • Using items does not trigger Static Field.

Thundergod's Wrath

Strikes down all enemy heroes with a bolt of lightning.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1225120N/AGlobalN/ADeals 210 (400*) damage
2325120N/AGlobalN/ADeals 335 (500*) damage
3450120N/AGlobalN/ADeals 460 (600*) damage
  • Damage type: magical
  • Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
  • Gives true sight 900 range around each affected target for 3 seconds.
  • If a target is invisible it will get revealed (both vision and true sight) but not damaged.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

Posted Nov 2, 2011, 2:11 PM UTC

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