Hero Discussion of the Day: Dark Seer (November 12, 2011)
Dark Seer
| Strength | Agility | Intelligence |
|---|---|---|
| 22 + 2.3 | 12 + 1.2 | 29 + 2.7 |
| Damage | Armor | Movespeed |
| 60 - 66 | 5.68 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 128 (melee) | 1.7 | N/A |
Vacuum
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 16 | 550 | 275 | N/A | 40 damage |
| 2 | 130 | 16 | 550 | 375 | N/A | 80 damage |
| 3 | 160 | 16 | 550 | 475 | N/A | 120 damage |
| 4 | 190 | 16 | 550 | 575 | N/A | 160 damage |
- Damage type: magical
- This ability will interrupt channeling spells and items.
- Drags units over 0.3 seconds.
Ion Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 7 | 600 | 225 | 15 seconds | 30 damage per second |
| 2 | 90 | 7 | 600 | 225 | 15 seconds | 45 damage per second |
| 3 | 110 | 7 | 600 | 225 | 15 seconds | 60 damage per second |
| 4 | 130 | 7 | 600 | 225 | 15 seconds | 75 damage per second |
- Damage type: magical
- Doesn't damage the target it is cast on.
- Damage is dealt in smaller amounts every 0.1 second.
- If cast on a unit that already has Ion Shell on it, the new Ion Shell will replace the old one.
Surge
Floods a target with excess power giving it maximum speed for a brief period of time.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 20 | 12 | 600 | N/A | 3.0 seconds | Gives maximum speed |
| 2 | 30 | 11 | 600 | N/A | 4.5 seconds | Gives maximum speed |
| 3 | 40 | 10 | 600 | N/A | 6.0 seconds | Gives maximum speed |
| 4 | 50 | 09 | 600 | N/A | 7.5 seconds | Gives maximum speed |
Wall of Replica
Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will take damage and have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 200 | 100 | 500 | 1000 | 15 seconds | Illusions take 250% damage and deal 70% (50% for allies*) |
| 2 | 300 | 100 | 900 | 1000 | 30 seconds | Illusions take 250% damage and deal 70% (50% for allies*) |
| 3 | 400 | 100 | 1300 | 1000 | 45 seconds | Illusions take 250% damage and deal 70% (50% for allies*) |
- Damage type: magical
- When the Wall creates an illusion of an enemy, it deals 150 damage to the affected hero.
- Does not create illusions from other illusions or Geomancer copies.
- The wall is created perpendicular to the line between the Dark Seer and the target point.
- Area of Effect specifies the length of the wall
- Can be improved by Aghanim's Scepter (* show the improved value)
- There is a 1 second delay before illusions start attacking the nearest hero.
Posted Nov 12, 2011, 2:54 PM UTC · edited
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