Hero Discussion of the Day: Storm Spirit (November 14, 2011)
Storm Spirit
| Strength | Agility | Intelligence |
|---|---|---|
| 19 + 1.5 | 22 + 1.8 | 23 + 2.6 |
| Damage | Armor | Movespeed |
| 45 - 55 | 5.08 | 295 |
| Attack Range | Base Attack Time | Missile Speed |
| 480 | 1.7 | 1100 |
Static Remnant
Storm Spirit creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 4 | N/A | 235 | 12 seconds | 140 Damage |
| 2 | 80 | 4 | N/A | 235 | 12 seconds | 180 Damage |
| 3 | 90 | 4 | N/A | 235 | 12 seconds | 220 damage |
| 4 | 100 | 4 | N/A | 235 | 12 seconds | 260 Damage |
- Damage type: magical
- Static Remnants take 1 second to materialize after this spell is cast.
- Remnants have flying vision and can see over cliffs and trees.
- The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE.
Electric Vortex
Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 20 | 300 | 225 | 1 second | Pulls 100 units over 1 second. |
| 2 | 110 | 20 | 300 | 225 | 1.5 seconds | Pulls 150 units over 1.5 second. |
| 3 | 120 | 20 | 300 | 225 | 2.0 seconds | Pulls 200 units over 2 second. |
| 4 | 130 | 20 | 300 | 225 | 2.5 seconds | Pulls 250 units over 2.5 second. |
- This ability slows the Storm Spirit by 50% for 3 seconds.
- This skill is blocked by Linken's Sphere and can't target magic immune units.
Overload
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 275 | 0.6 seconds | 30 Damage |
| 2 | N/A | N/A | N/A | 275 | 0.6 seconds | 45 Damage |
| 3 | N/A | N/A | N/A | 275 | 0.6 seconds | 60 Damage |
| 4 | N/A | N/A | N/A | 275 | 0.6 seconds | 75 Damage |
- Damage type: magical
- Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds.
- Using items does not trigger Overload.
Ball Lightning
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | Depending on distance traveled | 0 | Global | 125 | N/A | Moves Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed. |
| 2 | Depending on distance traveled | 0 | Global | 200 | N/A | Moves Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed. |
| 3 | Depending on distance traveled | 0 | Global | 275 | N/A | Moves Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed. |
- Damage type: magical
- If the Storm Spirit runs out of mana while traveling he will stop immediately.
- Initial mana cost: 15 + 7% of total mana pool.
- Mana cost per 100 units traveled: 10 + 1% of total mana pool.
- Instant cast abilities can be used while traveling.
- While using this ability, the Storm Spirit is invulnerable.
- This ability destroys trees.
Posted Nov 14, 2011, 1:43 PM UTC