"Ain't got no strings" Synth Playthrough LO.
Haven't even started building this yet, still in the planning phase, but I think I've decided on the first playthrough idea of two before I probably put F04 away for a while.
Using SKK50's Synthetic Player Mod as a base, I'm going to do a run as an Institute Synth that may or may not start to question their personhood. This will be a really "Fallout-ey" build. Leaving out most "realism" mods.
I've only ever played the main quest once, and I've never played the DLC so I think I might make that my goal for this playthrough. I'll be limiting or outright avoiding most survival style stuff this time around since a) I'll be a synth and b) I'm looking for a more action/quest oriented playthrough for this run, and I'm going to save the more survival and settlement oriented builds for my "Canuck in the Commonwealth" winter survival run next.
So far, this is my LO plan. Mods marked with ? are mods I'm not sure about:
-Unofficial Fallout 4 Patch
-Synthetic Player
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-Boston Less Enemies
-NPC's Travel
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-Realistic Ragdoll Force
-See Through Scopes
-Dismemberment Overhaul
-Critical Outside VATS
-Realistic Bullets: Velocity & Gravity ?
-Realistic Insect Health ?
-Rain of Brass
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-MANBEAST: The Ultimate Companion (This mod is Mandatory ^_^)
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-Realistic Sound Overhaul
-Whatever Radio Mod I find that's cool
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-True Storms + Far Harbor Patch
-WET
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-FlaconOil's Retexture Project
-Gritty Subway
-Enhanced Blood Textures
-Blood Mist
-CC's HD Stars
-MOON
-CC's Roadsigns
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-Smoother Sun Shadows
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-Ponytail Hairstyles by Azar
-Immersive Body Replacer
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-Pip-Boy Dual Colours Green Ghoul
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-Visible Weapons
-Backpacks of the Commonwealth
-Holsters and Sheaths by Altered Beast ?
-Visible Weapons by Azar ?
(I'm not really sure which weapon/holster mods will go the best with Visible Weapons)
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-Armorsmith
-Craftable Ammunition
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Either:
-Makeshift Homes
-The Red Wave Reloaded
Not sure which is less crashy and/or makes more RP sense
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-X-12 Plasmacaster
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-AGM Desaturated + True Storms Plugin
(My logic is that AGM plays well with True Storms, and I'd like to save the bleaker NAC X - Lite for my survival playthrough)
-TrueGrass Lite + Grass Reworked (Not sure if this is going to conflict hard with AGM? Probably)
-Nytra's remove lens flare
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-Immersive Face Animations Remade
-Full Dialogue Interface
-War Veteran Female Sole Survivor - Officer ?
(This one might conflict all over the place, esp with SKK's Synth Player mod)
Final Thoughts
Not as lean as I'd like it but I'm trying to keep it pretty simple. I worry about some of them because SKK50 is quite... specific... about how mods that are "inferior" to his "solutions" might conflict with his changes, but I tried to leave out any Quest/Major NPC mods.
Let me know what you think! Anything neat I should add, or anything on the list you think is pretty crap and I should cut. Any DLCs I should do with this run, and any I should save for my Survival run?
Posted Mar 25, 2021, 7:20 AM UTC · edited
Well, if you're playing an Institute synth that is aware of what they are, and is working with/for the Institute, it might be fun to use Respawn Relays. Set one in the Institute, set it to drop everything when you die, and say that you get uploaded to a new body (or are a new Synth) any time you die.
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