Windows Mixed Reality driver version 10.0.19041.2041
Another update which is cool, looks like it fixes the hidden area mesh issues raised by some people in here prior as well as some other things for the G2.
Keen to try it out tonight.
Thread on HPReverb Subreddit - Windows Mixed Reality driver version 10.0.19041.2041 : HPReverb (reddit.com)
Microsoft Update Docs
Software overview and release history - Enthusiast Guide | Microsoft Docs
Summary Of Update Windows Mixed Reality driver version 10.0.19041.2041
Compatible with Windows 10, version 1903, and newer.
- Update the winding order of the hidden area mesh for the HP Reverb G2 to be consistent with other headsets.
- Visuals quality improvements for the HP Reverb G2 headsets.
- Windows Mixed Reality headset platform and reliability improvements.
Direct driver download link: Download Windows Mixed Reality driver version 10.0.19041.2041 (Windows 10 Version 1903 or newer) from Official Microsoft Download Center
I wanted to post this here as it looked like this had gone unnoticed on the WindowsMR sub. Apologies if this was already posted.
edit: I probably should have thanked the MSFT WMR team for the update, they did post it on HPReverb sub as well. Please keep supporting the platform we <3 you :D
Posted Mar 26, 2021, 7:40 AM UTC · edited
What is that "hidden area mesh" thing? Is that the effect where nearby objects look fine, but in the distance things look distorted?
The screens in VR headsets are rectangular in shape, but the lenses you see through are oval.
This means that there are areas on the VR screen that you never actually see.
It would be a waste for a game to draw pixels in areas you cannot see.
This is what the Hidden Area Mesh is for, it maps out the area that cannot be seen so games know not to draw there, and so increases performance.
It’s the area in between what you see and around it. Have a read of dereks post below for more info on what it was fixing!
The Windows Mixed Reality for SteamVR should have already been correcting the hidden area mesh winding order that it was getting from the driver. This driver update was to make sure other applications that were talking directly to WMR didn't need to fixup the mesh as well.
Oh, awesome. Thanks!
I will edit my post so that I’m not creating any confusion :)
Appreciate the reply and clarification :)
Thank you as well for contributing on reddit and being part of the conversation. It’s super appreciated!!
The glowing screen edge isn't unique to the G2. Turn off bloom in Phasmophobia settings.
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