Seventh seraph, THE 6v6 shotgun. An analysis of the top 3 shotguns in 6v6.

Guide

Seventh seraph shotgun is the second best shotgun in the game. Now your probably thinking “wait but what about astral” because your small brain was thinking felwinter’s was the best, wasn’t it? (Just messing around, usage rates don’t lie, it’s good)

This might be news to some of you, and I’ll be sad if it is, but astral horizon is far and away the best shotgun in the game, simply because it possesses the aggressive frame perk over shot package.

Felwinter’s has a huge weakness, which is ironically its greatest perceived strength. The shot package frame. The shot package frame, in comparison to other 55 rpm shotguns, doesn’t add any kill range. Shocking, but it’s been shown to literally be a dice roll when compared with astral. But astral is better because astral has the aggressive frame, which gives it a rof boost after a kill.

Shot package has been tested, it does nothing. Literally makes zero difference. I’ve heard reports that it helps firing a shotgun after you’ve been flinched due to the negligible increase it gives. It’s been tested 100 times at this point, astral is better, even without opening shot. If you’re looking for OHK range, take astral. If you’re playing 3v3 only, take astral.

Now I’ve typed a couple paragraphs but I haven’t even touch on seventh seraph, and why in 6v6, especially IB, it’s better than felwinter’s.

In terms of OHK range, you can high roll them, I’ve seen it kill at ranges similar to felwinter’s, usually 1m smaller. those “high roll” results are kind of reproducible, but it’s bad to rely on them, it depends on spread. Spread is the only problem I’ve found in 340 hours of playtime this season. (80% in 6v6). Rarely will you low roll, but I’ve actually lost a 19 spree to it. It happens, when it does just move on. It only happened once this season where it directly resulted in my death. That’s due to playstyles. With this gun you will NOT, you heard me correctly, NOT. BE. COMPETING. IN. OHK. RANGES. I’ve called this playstyle the shitter’s special (because of how much 6s it required to learn).

The key thing is the lightweight frame. That and rolling assault mag, and QuickDraw. Vorpal helps too, but I use snapshot. (Due to masterwork kills I haven’t swapped lol) lightweight frames give a free +2 tiers of mobility, coupled with a ton of handling. “But handling maxes out at 100!” You might think, but the handling from a lightweight frame is added in the form of a shorter overall ready and stow animation, which I guess is technically a multiplicative buff to handling. That extra time amounts to what I’d estimate is .3 or .4, to be frank, it makes a huge difference, that extra mobility combined with it? A recipe for a good counter.

Now I’m going to go back to what I was mentioning earlier. The playstyle of a seventh seraph shotgun.

With assault mag you can get 2 shots off YEARS before a felwinter’s, meaning that you need to stay outside of your and their 1hk range. But within your 2hk range, and making sure you’re just far enough from the felwinter’s, and high enough resil that you can tank a body shot from a 120, just in case. It’s like a dance, and when combined with a long ranged primary (DMT, 120s, and 150 scouts as a counter meta option work as a primary) is the core of the shitter’s special.

Felwinter’s can’t kill more than 1 person, unless the people it is killing are inept in comparison to the wielder. If it had aggressive frame? Completely different optic. That extra RPM makes a huge difference, especially when trying to string together kill chains.

Seventh seraph is a pure monster for 6v6, it has a 6 magazine, and a faster RPM, allowing for serious kill chaining. I’ve used it and a counter meta primary exotic that r/dtg says is useless to get 4 we-rans this season. I’m going to get more this week too. (I guess they aren’t we-rans though because it’s IB :( )

Let’s go over the benefits of seventh seraph shotgun.

You get more handling (by a significant margin) you get a mobi boost, you get a higher rpm, the ability to kill chain, and for what? 1.5m kill range (at most). At times, seventh seraph says “fuck the limits” at kills at 8-9m anyways, so what’s the point in a shot package 55?

There isn’t. A range masterwork and opening shot astral is already a multitude better than any combo of felwinter’s. Seventh seraph is designed for the 2HK, so if you play for it with the “shitter’s special” playstyle, You’ll find great success against all but those bestowed with the great RNG of an opening shot range masterwork Astral.

Posted Mar 26, 2021, 11:39 PM UTC · edited

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rcolesworthy37•

“Shot package does nothing”

Alrighty, sounds good

7
RoutineRecipeOP•

Are you trying to make a point?

It doesn’t. It’s been tested by numerous youtubers, even LUCKY did a video on it. It’s either bugged (unlikely) or just useless. It’s the equivalent to not having an intrinsic.

-5
rcolesworthy37•

It makes the pellet spread completely uniform every single time. It’s not useless, it makes it consistent.

7
Destrovel6•

The guy is a complete clown. Just downvote his posts and comments and move on.

7
RoutineRecipeOP•

Have you shot literally any other 55? No never mind just keep gaslighting yourself. You’ll never be a good player anyhow.

-5
AscendantNomadMODVerified Sherpa•

What makes you think this is an acceptable thing to say to anyone on a forum dedicated to improvement?

5
rcolesworthy37•

Whoulda thunk a dweeb like you posts in r/conservative lmao

0†
pyr0lyZer•

Good analysis and commentary. Only counterpoints for discussion & feedback I would add are:

-I think shot package makes Felwinters feel the most consistent and reliable in performance. There are times I feel like I pull off a similar shot with Astral where I don’t get the kill, but Felwinters does (anecdotal of course; hard to reproduce exactly) -I’ll probably be smoked for this, because it’s not a pellet shotty, and therefore probably irrelevant to your points above. But hands down, Chaperone is the best shotgun in the game over any other and if you can master it, you will never look back. I will die on this hill. -I’ve never really give Seventh Seraph a fair shake, for multiple reasons: 1) I usually have an energy primary, 2) I have always defaulted to Felwinters for a shotgun in the energy slot (as most probably would not knowing this analysis), 3) I have a QD, full choke Astral. Maybe those are enough for me to never use Seventh, but I have 6 in my vault to choose from if I ever do. Including Snapshot/QD/Tac Mag/Rifled with range MW & a couple Vorpal/QD/Rifled rolls.

6
UncheckedException•

You beat me to it. If OP’s case for Seventh Seraph is that it:

  1. Has lightweight
  2. Can kill further out than Felwinter
  3. Fires faster than Felwinter

you know what else does those things? Chaperone. And it can do it in one shot instead of double-bodying.

I will say, though, that when I’m not running Chaperone I prefer Seraph for all the same reasons. If you’re a Hunter who’s in the air a lot or just don’t like aiming, I do think it’s legitimately worth considering CQC over Felwinter.

3
pyr0lyZer•

I sometimes can’t resist spreading the gospel of Chaperone

1
Noxage_88•

Shot package does nothing?

Oof, you aren’t very clued up on this game, are you?

A sub dedicated to improvement and here you are, spreading absolute lies. Gg.

1
RoutineRecipeOP•

Before you comment, make sure you use the optic of 6s. I don’t give a quarter fuck about 3s, and think the game works better in 6s to be frank.

It’s a very hot take, but I’m not going to bother commenting on it as most of my view around it and destiny in general is subjective.

I don’t like subjectivity.

-3