Hero Discussion of the Day: Bane Elemental (November 17, 2011)
Bane Elemental
| Strength | Agility | Intelligence |
|---|---|---|
| 18 + 2.1 | 18 + 2.1 | 18 + 2.1 |
| Damage | Armor | Movespeed |
| 51 - 57 | 3.52 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 400 | 1.7 | 900 |
Enfeeble
Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage. Lasts 20 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 095 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 25 |
| 2 | 105 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 50 |
| 3 | 115 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 75 |
| 4 | 125 | 12 | 1000 | N/A | 20 seconds | Reduces attack damage by 100 |
Brain Sap
Feasts on the vital energies of an enemy unit, absorbing some of its hit points.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 14 | 600 | N/A | N/A | Absorbs 90 HP |
| 2 | 150 | 14 | 600 | N/A | N/A | Absorbs 160 HP |
| 3 | 175 | 14 | 600 | N/A | N/A | Absorbs 230 HP |
| 4 | 200 | 14 | 600 | N/A | N/A | Absorbs 300 HP |
- Damage type: pure
- Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.
Nightmare
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 165 | 15 | 500 | N/A | 4 seconds | Sleeps the target and takes 20 HP per second from it |
| 2 | 165 | 15 | 550 | N/A | 5 seconds | Sleeps the target and takes 20 HP per second from it |
| 3 | 165 | 15 | 600 | N/A | 6 seconds | Sleeps the target and takes 20 HP per second from it |
| 4 | 165 | 15 | 650 | N/A | 7 seconds | Sleeps the target and takes 20 HP per second from it |
- Damage type: HP removal
- Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
- If the target recieves any type of damage except Nightmare, then it will wake up.
- The use of spells on the affected units can wake the target up without the caster falling asleep.
- In the first second of Nightmare the target will be invulnerable.
- The -disablehelp command will prevent an allied Bane Elemental from casting this spell on you.
Fiend's Grip
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 200 | 100 | 625 | N/A | 5 (6*) seconds | Deals 100 (155*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
| 2 | 300 | 100 | 625 | N/A | 5 (6*) seconds | Deals 155 (215*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
| 3 | 400 | 100 | 625 | N/A | 5 (6*) seconds | Deals 215 (270*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell |
- Damage type: magical
- Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
- Fiend's Grip is a channeling spell.
- Can be improved by Aghanim's Scepter (* shows the improved values).
The list of active heroes is finished and currently we are going through heroes that have graphics
Posted Nov 17, 2011, 1:49 PM UTC · edited
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