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grimlock123

Hero Discussion of the Day: Bane Elemental (November 17, 2011)

Bane Elemental

StrengthAgilityIntelligence
18 + 2.118 + 2.118 + 2.1
DamageArmorMovespeed
51 - 573.52305
Attack RangeBase Attack TimeMissile Speed
4001.7900

Enfeeble

Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage. Lasts 20 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1095121000N/A20 secondsReduces attack damage by 25
2105121000N/A20 secondsReduces attack damage by 50
3115121000N/A20 secondsReduces attack damage by 75
4125121000N/A20 secondsReduces attack damage by 100

Brain Sap

Feasts on the vital energies of an enemy unit, absorbing some of its hit points.

LevelMana CostCooldownCasting RangeAreaDurationEffects
112514600N/AN/AAbsorbs 90 HP
215014600N/AN/AAbsorbs 160 HP
317514600N/AN/AAbsorbs 230 HP
420014600N/AN/AAbsorbs 300 HP
  • Damage type: pure
  • Gives the full hp amount to Atropos, regardless of the amount of hp the target lost.

Nightmare

Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.

LevelMana CostCooldownCasting RangeAreaDurationEffects
116515500N/A4 secondsSleeps the target and takes 20 HP per second from it
216515550N/A5 secondsSleeps the target and takes 20 HP per second from it
316515600N/A6 secondsSleeps the target and takes 20 HP per second from it
416515650N/A7 secondsSleeps the target and takes 20 HP per second from it
  • Damage type: HP removal
  • Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills.
  • If the target recieves any type of damage except Nightmare, then it will wake up.
  • The use of spells on the affected units can wake the target up without the caster falling asleep.
  • In the first second of Nightmare the target will be invulnerable.
  • The -disablehelp command will prevent an allied Bane Elemental from casting this spell on you.

Fiend's Grip

Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack. Transfers 5% of the target's max mana per second. Lasts 5 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1200100625N/A5 (6*) secondsDeals 100 (155*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
2300100625N/A5 (6*) secondsDeals 155 (215*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
3400100625N/A5 (6*) secondsDeals 215 (270*) damage and transfers 5% (10%) of the max mana of the target per second. Target is disabled for the duration of the spell
  • Damage type: magical
  • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
  • Fiend's Grip is a channeling spell.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

The list of active heroes is finished and currently we are going through heroes that have graphics

Posted Nov 17, 2011, 1:49 PM UTC · edited

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