r/magicTCG•
MaskedTai

First FNM event, Innistrad draft. Lost horribly. Mostly due to what my opponents were playing though. Also, wow, I really dislike Innistrad.

Played FNM for the first time this evening. Got some pretty lame draws, made a GBU deck that was fast and had some focus on creatures in my grave. http://tappedout.net/mtg-decks/fnm-11182011/

I don't think the deck was the problem, it was mostly that my first opponent made a half-decent mill deck, I lost 2 of 3, and my second opponent had the opportunity to play me with absolutely no mana early game, both times. I didn't even play a third match against him.

Maybe I'll go to another FNM, but probably not while Innistrad is being drafted. I don't like how it plays.

Posted Nov 19, 2011, 7:43 AM UTC

020
pleinair93•

You've played one draft and dont like how it plays? You cant judge an entire set like that, considering innistrad is quite big.

6
MaskedTaiOP•

No, I've played with plenty of Innistrad, and I know some of the cards. I don't like the set based on that, not because of this draft.

0
Hawzy•

I just want to preface this post with saying I hope you don't take it the wrong way and you can see this as constructive criticism.

That deck is a flaming turd. Of course you didn't have any fun with it. Not only was the draft portion a trainwreck, but it looks like to me it was built very sub optimally. a 6/6/6 manabase is about as inconsistent as you can get, and you are going to lose alot of games to yourself.

With these cards I would have gone with something like this, splashing blue just for the skaab goliath which is a huge bomb. Most of the blue I would cut from your main deck because it just doesn't DO anything.

something like this:

-1 curiosity -2 think twice -1 memory's journey -1 armored skaab -1 invisible stalker -4 island

+1 caravan vigil +1 avacyn's pilgrim +1 corpse lunge +1 night terrors +1 ghoulcaller's chant +1 ranger's guile +2 forest +2 swamp

Next time you draft, I would focus on getting quality creatures and take removal very highly.

For example boneyard wurm doesn't really do anything in this deck, you don't have enough self mill to support it, if you could have gotten some more armored skaabs and maybe some mulches then you would be in business, but the self mill plan didn't really pan out. Invisible stalker is another guy that needs some support, attacking for 1 every turn isn't going to get it done, he needs either some of the human centric equipment or a few enchantments. all the rest of the Green/Black creatures looked real solid, you just need more.

Anyway hope that helps, if you want to get better at drafting maybe check out the Limited Resources Podcast, it focuses specifically on Sealed and Draft formats. http://www.mtgcast.com/?cat=52

6
MaskedTaiOP•

It was a 6/6/5 manabase. I didn't think the mana was bad.

I appreciate the criticism, but sheesh, everyone here just took my attitude as, I'm an asshole, not, I know how this set works and it just didn't work in this draft. I don't appreciate everyone's attitude towards me.

0
Hawzy•

6/6/5 is awful.

1
ChairmanLMA•

I mean, try to avoid three color decks. It, in all honestly, can not possibly be described as fast if you are playing cellar door. Look inwards first, don't go, man, they did well, go man, go what could I have done better. It was your first FNM. Don't expect to win.

EDIT: grammar

5
MaskedTaiOP•

I never even got Cellar Door out except for once, and I was so mana screwed it didn't matter. The deck wasn't working the second round, but from what cards I drafted, because I didn't see much in the way of what the hell I could do from what I was seeing, I thought I had something solid.

1
ChairmanLMA•

If you're running a three color deck and have absolutely no mana-fixing, you're doing something wrong. Shards block drafting only worked because you had insane amounts of fixing all around you every set, so normally you won't be able get the colors you need reliably. Sure you couldn't get the right cards, but I honestly don't see one of those "god hands" in that deck. You have an armored skab as your only enabler to put stuff in the yard. It is not that good.

1
MaskedTaiOP•

No, the deck isn't good. I just thought it could at least hold it's own for more than just one match I played.

1
Tehc•

You have almost no removal, and a bad attitude.

5
MaskedTaiOP•

I have almost no removal because I saw almost no removal. Also, why the hell does everyone say I have a bad attitude? Because I have a preconception from the cards I have seen in Innistrad that make me not like the set? In that case, it's not a bad attitude, just a difference of opinion.

1
ChairmanLMA•

People are commenting about your attitude because the way you give the impression in your first thingamajiggy up at the top that this is:

  • You're first draft at a store

  • You're first INN draft

  • You're blaming it on shitty draws

  • You're claiming your deck is pretty good

  • You're claiming this one draft is making you hate the set

That might be not the case, but it makes it sound like you have a shitty attitude in general.

2
MaskedTaiOP•

I didn't word it how I felt, no. It was late and I was still quite disappointed from the draft. Yes it was my first official draft, but I've done unofficial drafts before. I did get some pretty shitty draws, and as such, my deck was not great, but I didn't think it was complete shit.

And no, this one draft did not make me hate the set. I already am not a fan of this set. Out of the sets I've had time to play with over the last 6 months though, this has definitely been the most underwhelming.

1
ultilink•

Try preconstructed aka standard.

2
MaskedTaiOP•

Standard is too expensive. I have the workings of a standard deck on TappedOut, but the cost of Primeval and Inkmoth are too high for me to care.

1
ultilink•

You either learn to draft (its not just the BREAD, you need to make the cards work in the deck, regardless of what they are).

Or you put the money in for a standard deck.

1
MaskedTaiOP•

I have plenty of fun playing casual with friends. If I pick up a few cheap singles here and there, good. But putting down the cash for cards to make a standard deck doesn't feel like a good use of my money yet. I've only been playing for 6 months.

Also, BREAD? What bread?

1
ultilink•

Bombs

Removal

Efficency

Aggro

Dregs

http://www.starcitygames.com/magic/fundamentals/12549_Learning_How_To_Draft.html may be of use to you.

1
lordoftheunreal•

You have some good cards in your deck, but it is missing several key components. Here are some ideas, because I struggled with Innistrad at first, but it is actually an incredibly fun set to draft:

1.) Removal: Black always has the best removal, and you don't have either of the 2 key common removal spells (Dead Weight, Victim of Night). Removal gets taken very early in draft (Brimstone Volley is arguably a first or second pick). Ambush Viper can act like removal, provided you play it as an instant. Blue has Claustraphobia and Silent Departure. With your deck, once a player resolves a large creature, the only way you have of dealing with it is trading multiple small blockers.

2.) Graveyard interactions: You have cards that require creature cards in your graveyard (Kessig Cagebreakers, Skaab Goliath, etc.) but no way to get them there, unless the die in combat. In this block, Green creatures are pumped by your graveyard, and blue creatures require you to exile creatures to cast them. You need cards like Mulch, Forbidden Alchemy, Dream Twist, etc. to mill yourself and fill your graveyard.

3.) Three colors: Difficult to execute unless you have mana fixing (you did, Caravan Vigil, in your sideboard). If you do run 3 colors, usually the third color is just a "splash" for a couple of cards. Traveler's Amulet and Shimmering Grotto can help. Usually, cards that are mana-intensive in a specific color (like the 2BB Banshee) are bad to include.

Other random comments: -Ranger's Guile can be a great card to alter combat and counter removal. When I am in green, I run one or two mainboard, and don't tap out. -Invisible Stalker is a 20 turn clock without enchanments or equipment. He needs a dagger or a cleaver.

It took me a long time to realize that cards that are standard unplayable can actually be ridiculously good in limited (Galvanic Juggernaut and Manor Gargoyle come to mind). Filling the battlefield with 1/1s and 2/2s does not win games in Innistrad limited.

1
MaskedTaiOP•

I really saw 3 colors as my only possibility from what I drafted. I couldn't see 2 colors working, I didn't have stuff that was solid enough in only 2.

I knew I had minimal grave interaction, it was apparent when I played. I didn't grab the right cards because I didn't know what i was building when I was grabbing cards.

I saw close to no removal at all when I drafted, or I would have grabbed it. Luck of the draw.

1