Chemistry idea

So I know some players already have inherent chemistry with family members, etc. I was thinking it would be cool if there was a way to implement characters having high chemistry with players they've never played with before. For example you wouldn't see it until they've played for a set number of games, but players could automatically have like good->legendary chemistry instead of having to go from none to limited and work their way up. It would be a cool way to add something you see in real world once in a while.

Posted Apr 15, 2021, 11:56 PM UTC

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Jeff_RiddollsFHM Producer•

I've thought about doing something like that, the main problem is the mechanics. If we just randomly assign chemistry between players, with a database as large as the one in a standard game the chances are very remote that the players would ever come together, and that chemistry combination would eventually get surpassed and pushed off the player's chemistry list (which only has a limited number of slots) by players he's developed chemistry with.

We could do it by having a small chance that, when a player joins a new team, he gets instant chemistry with a new teammate. But the parameters of that will have to be pretty limited, otherwise checking every player move for that is going to slow down the game and it won't make sense in some situations (e.g. there shouldn't be a check every time you move someone up and down from the minors, otherwise you could exploit that by repeated up-and-down until you got a successful chemistry check.) I'll give it some more thought, might be something for 8.

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ReallyNotOkayGuysOP•

Awesome, thanks for the reply!

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FartButtFace69420•

You mean like how some players just have instant chemistry irl? That would be pretty cool

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