r/starcraft•
Lobber

My Unbeatable (Nearly) 1 Base Robo PvZ

This is a build that I've made myself over awhile, it originally started with my just wanting to immortal drop post warpprism buff but it's turned into a 1 base build that has never actually... lost. In my replay pack of 32 I have I think 3 losses and all of them due to errors on my part. All my NA replays are vs high masters or GM on ladder, or a few tournament wins including vs a GM Korean Zerg on TSL (I believe their B team) And there's also several from KR ladder ranging from high diamond to mid masters. (using this build to rank up kr fast)

Replay pack yay: http://www.mediafire.com/?u1r8rkznnfkflza and extra incase one doesn't work http://www.megaupload.com/?d=T22PQ1KF

Basic build order:

CB probes non stop until 26 probes, then cut probes entirely. Also I don't scout or delay a scouting probe to about 4 minutes or so.

9 pylon (at ramp)

13 gate (at ramp)

14 assim

15 pylon (middle of base)

17 cyber (ramp)

18 zealot (hold pos wall in)

21-23 gas (or whenever there's drone in base that could gas steal)

23 pylon

warpgate (no cb)

stalker

~28 robotics bay(should be or about to cut probes)

sentry after stalker done

32pylon

Immortal (from now on all CB on robo)

stalker as soon as sentry done

Waprrism as soon as immortal done

sentry when stalker done

As soon as the warprism pops you are going to load up 2 stalker and an immoral and start harassing, best targets are mineral lines, overlords, if he hasn't build units yet tech structures and queens, also keep in mind immortals can 1 or 2 hit spines that are just starting, and can 1 hit any creep tumor, also dropping in chokes you can kill a lot of lings, and immortals tear through low roach counts. You should never lose any units with your drop, there's no AA other than queens and warprisms are fast with high hp, and you can pick up either at low hp or shields gone.

Meanwhile at hope keep cbing immortals out and build up to 4 sentries than start stalker production, you should go to 3 gates soon after the warprism is finished and add a 4th gate when you can. When your 4th immortal pops send all your units to usually a watch tower or some point outside their base. Wall off your main with a pylon.

You should be leaving your base before 9:30 with 3 immortals 8 stalker 4 sentries and a zealot, and have a warprism with 2 stalker 1 immortal that can then warp in 4 units (usually stalkers). You should be attacking before 10:00 and have up to 12 FF ready to use on your 4 sentries. Keep warping in units and pick up and drop behind your immortals with your warprism. This army at this point in the game beats any zerg army they can have. With FFs and zealot warpins lings are easily dealt with, immortals rape roaches, hydras will be in incredibly small numbers and easy to FF, spines can be 1 or 2 hit with your army and with ff you can separate zerg armies and spines easily. Mutas will never come in time and never good enough to beat your stalker+sentry count. If they have an absurd number of spines just elevator into the main FFing it off for a free win, or get to the side where you're only engaging 2 or so spines at a time. If they try to counter attack you're fully walled off and can easily warp in units to hold.

The reason this works is because of the warpprism drop it forces out early units from the zerg so they can't drone til 9 minutes then pop units (or something like that) because they are forced to build units early, and because you're almost guaranteed 2+ ovie kills and others with the drop you're doing damage then hitting the zerg with one of the best and biggest possible armies at that time for a protoss. In the replay pack is ~8 games where it was me vs Z and about 10+ people obsing basically they'd try to beat me, I went 8-1 vs high masters purposely countering the build and the game I lost was pretty close and could have gone either way.

Losses, I only have 3 losses with this build where I do the attack with no real hindrance and still lose out of 40+ games.

One of these losses was vs a mid master on the KR ladder where he went mass spine ling queen (6+ transfuse 10+ spines and mass ling) and I tried to beat it head on and actually broke his spine wall before being over run with lings, at that point I was using an early rendition of the build, and I could have easily elevatored into his main and FF him out.

Another game was a ladder game on NA where I pushed about a minute late a warpin behind, so I had less and he had more and I didn't get a single good round of FFs and it was still close, easily winnable by me.

The third game was the last game of a practice group trying to hardcounter my build, he caught my army mid map and spread out with a ling attack and I lost quite a few units due to bad positioning, then it was ling roach spine vs my army and I was elevatoring into his main when I accidentally sent 3 immortals around through his natural where they died to lings, if not for that mistake I would have likely won.

So basically this build hasn't really lost and a lot of my stream viewers and people I play with have been asking me for a BO. I think I could do this build and win vs any level of zerg before and maybe even after they have experienced the build.

Edit: A lot of text, there could be a few errors or things that don't make sense, sorry.

Posted Dec 2, 2011, 12:30 AM UTC

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