This is what I do to pass time in Class (Champion Concepts)

EDIT: I realize there are a lot of spelling mistakes/things I left out. I'm a very tired person and will try to make sure next week's concepts are good. Oh yeah, I'm gonna try to make this a weekly thing XD. Theory-crafting during class ftw. I'll try to have 3+ champions each Friday. If you are curious... I play on NA.. name is Psychotia.

Hi Reddit! I get really bored in class and I thought you might enjoy the champions I have made up instead of sleeping in class. Leave comments please (who's OP who's UP who's cool?) thanks! :D

Feel free to leave some of your own concepts.

Sria, The Left Hook (Boxer) (Weapon: Boxing Gloves)

Passive: C-C-C-COMBO BREAKER! Sria's basic attacks have a 5% chance to silence her target. Cannot occur more than once per 5 seconds on the same target.

Q: Jab 30/40/50/60/70 Mana Sria jabs her target, dealing 40/80/120/160/180 + 60% AD physical damage, this attack will knock the enemy back and if they collide with another target they will take 30% of the damage. 18/16/14/12/10 second CD.

W: Revitailze 0 Mana Sria takesa drink of her magical energy drink, 2 second channel. If uninterrupted her movement speed is increased by 1/2/3/4/5% and her AD is increasd by 10/15/20/25/30 for 9 seconds. 20/19/18/17/16 second CD.

E: Left-Hook 70/80/90/100/110 Mana Sria takes a brutalizing left hook on her target, damaging them for 3/60/90/120/150 + 70% AD physical damage and also shred their armor for 10% of its value for 5 seconds (does not stack). 8/7/6/5/4 second CD.

R: Slam-Down 150/200/250 Mana Sria jumps up in the air and lands in a target location (750 range) and slams down, knocking up all enemies in the air within a 300 range dealing 150/300/450 + 100% AP magical damage when they land. 80/70/60 second CD.

Karn, The Heaven's Blade (Hybrid Support) (Weapon: Blade)

Passive: Karn's damage from his abilities heal his allies (global) for 1/2/3% of the damage dealt. Increases at levels 9 and 16.

Q: Blade Toss 80/90/100/110/120 Mana Karn throws his sword out in front of him in a U formation, healing allies it passes through for 50/100/150/200/250 +70% AP and damaging eemies for 50/100/150/200/250 +70% AD. Each successful hit reduces the next heal or attack by 10%. Max 30% Nerf.

W: Energize 50/70/90/10/130 Mana Per Second Passive: Karn reduces his cooldowns by 1 second when this is toggled on. Active: Karn unleashes his energy, increasing the CDR of his allies near him (800 range) by 4/8/12/16/20% and healing them for 2/3/4/5/6% of their missing health every 3 seconds. 10/9/8/7/6 second CD.

E: Surge 20/30/40/50/60 Mana Karn's blade grows 350 range in the direction he is facing, stunning all enemies it hits for .5 seconds and dealing 30/60/90/120/150 + 20% AP magical damage, the stun cannot occur on the same target more than once per three seconds. This ability is not affected by CDR. 5/4/3/2/1 second CD.

R: Snipe 100/200/300 Mana (Skillshot) Karn aims his sword in a direction carefully aiming and throws it with great force, dealing 400/500/600 +30% of AD+AP and healing his allies within 500 range for 10% of the damage dealt to champions.

Mist, The Shadow (Range DPS, uses Energy) (Weapon: Throwing Knives)(Is a "Flippin' Ninja")

Passive: Quiet as a Mouse Mist will not be revealed on the enemy map if he steps on a trap. (e.g. teemo shroom, shaco box, nid trap etc.)

Q: Dagger Wall 110 Energy Passive: Mist gains 10/20/30/40/50 range on his basic attacks. Active: Mist throws 4 throwing knives in all directions ealing 30/60/90/120/150 +40% AD physical damage. This attack can hit the same target multiple times. Daggers disappear after hitting its first target. 8/7/6/5/4 second CD.

W: Draw Focus 0 Energy Mist channels all of his focus for 2 seconds. If uninterrupted, mist gains 20/30/40/50/60 energy and 10/15/20/25/30 AD for 5 seconds. 18/15/13/11/9 second CD.

E: Knife Throw 70 Energy Mist quickly throws a knife in a direction, damaging the first target it hits for 15/30/45/60/75 +40% AD physical damage. If the blade hits them from behind it will stun them for 1 second. This effect may not occur on the same target more than once per 4 seconds. 3/2.5/2/1.5/1 second CD.

R: Precision 150 Energy Mist disappears into the shadows (stealthed) for 10 seconds. His next basic atack will deal 100/150/200% extra damage and inreases his attack speed by 30/40/50% for 5/6/7 seconds. Mist CAN use Draw Focus while stealthed. 70/60/50 second CD.

Neb, the Nature's Grace (AP) (Weapon: His Surroundings)(Has horns on his head)

Passive: Natural Resistance Neb's resistances change in the type of environment he is in. Increases at 9/16.

Water: 10/20/30 MR

Land: 10/20/30 Armor

Brush: 5/10/15 Armor + MR

Q: Environmental Rage 60/75/90/105/120 Mana Neb performs a skill based on the environment he is in.

Water: Neb sends a wide wave of water towards a target location, knocking up any enemy it hits and dealing 45/60/75/90/105 + 90% AP damage.

Land: Neb stomps the ground around him 3 times dealing 40/60/80/100/120 +50% AP magical damage on each hit. Neb may move when stomping

Brush: Neb absorbs energy from the grass around him, healing him for 4/5/6/7/8% +60% AP of his missing health. 20/18/16/14/12 second CD. These abilities do not share cooldowns.

W: Daze 55/75/95/115/135 Mana Neb puts his hands in the ground and channels for one second to a target location. After he finishes channeling, roots will emerge from the ground and fear enemies they touch (max 3 targets) for 1/1.5/2/2.5/3 seconds and will damage them for 10/20/30/40/50 +60% AP magic damage. 16/15/14/13/12 second CD.

E: Charge 70/90/110/130/150 mana Neb charges head-first, avoiding any unit collision and poisoning each target he passive through for 25/45/65/85/105 +30% AP magical damage per second for 3 seconds. 9/8/7/6/5/4 second CD.

R: Call of the Elements 200/300/400 Mana Neb harnesses all the elements of nature, causing him to use all 3 of his environmental rage abilities simultaneously. Each Aability will gain 10/25/50% extra effect. 130/110/90 second CD.

Dani, The Elusive (Ranged DPS) (Weapon: Dual Pistols) (Uses Bullets instead of Mana)

Passive: Reload Every 6th basic attack Dani reloads her guns, her bullets get weaker with each bullet used in the chambers in such fashion 140/120/100/80/60% AD. The amount of bulets is shows on your buffs as well as where you mana bar is.

Q: Bullet Spray (minimum 4 bullets) Dani rapidly fires her pistols, dealing 30/50/70/9/110 +20% AP magical damage per second in a line in front of her for 3 seconds. 400 range. Dani may move while using this skill. 14/12/10/8/6 second CD.

W: Gun Kick (minimum 3 bullets) Passive: Dani gains 3/6/9/12/15% movement speed and attack speed. Active: Dani dashes toward an enemy champion kicikng herself up in the air, stunning them for 1.5 seconds and dealing 40/60/80/100/120 physical damage, she then shoots her guns at the targets location (where they were stunned) three times while airborne for 20/40/60/100 +40% AD. Dani is untargetable while airborne.

E: Lock and Load (no bullets required) Dani manually reloads her guns, also her next attack will deal an additional 25/50/75/100/125 +70% AD physical damage. 10/9/8/7/6 second cooldown.

R: Disable (1 bullet) Dani shoots her target's feet, rendering them unable to move for 2 seconds dealing 150/200/250 + 60% AD physical damage. 100/80/60 damage

Lyson, the Lion's Call (Concept for Nidalee's Brother) (Weapon: Held Spear [Similar to Xin]) (Mana is not used during ult) <--Fix'd :P

Passive: Prowler Lyson becomes stealthed for two seconds upon laving a brush. This effect cannot occur more tan once per 10 seconds.

Q: Poison-Tipped Spear/Heavy Claw 30/50/70/90/110 Human Form: On his next melee atack, Lyson will deal double base damage and will poison his target for 60/90/120/150/180 +.7 AP over 6 seconds. 10/9/8/7/6 second CD.

Lion Form: Lyson claws his target (200 range) for 100/150/200/250/300 +7% of his total health in physical damage. 14/13/12/11/10 second CD.

W: Tripwire/Dash 80 mana all ranks Human Form: Lyson lays a tripwire (length 250/300/350/400/450) revealing anyone who steps through it for 5 seconds and slowing their movement by 20/30/40/50/60%. Only two traps can be layed max. Tripwires last 4 minutes, break upon triggering, and cannot be jumped over. 25/22/19/16/13 second CD.

Lion Form: Lyson gains 5/10/15/20/25% movement speed for 8 seconds. 20/19/18/17/16 second CD.

E: Empowering Shout/Bite 50/70/90/110/130 Mana Human Form: Lyson shouts, increasing the armor and magic resistance of nearby allies by 10/15/20/25/30 for 10 seconds. 24/21/18/15/12 second CD.

Lion Form: Lyson bites his target, causes them to bleed for 60/80/100/120/140 + 110% AD physical damage over 8 seconds. 17/15/13/11/9 second CD.

R: Aspect of the Lion. No Mana Cost Lyson trasforms into a lion, gaining additional movement speed and bonus total health. 5/10/15% Movement Speed. 250/500/750 Health. Transforming does not heal Lyson. 6 second CD all ranks.

Kudos to you if you read all of these. Upvotes are appreciated! ^_^

If you like these I can make this a weekly-thing.

Posted Dec 2, 2011, 3:39 AM UTC · edited

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