Wish I could show the kind players some love

Posted May 16, 2021, 4:14 PM UTC
37820

Posted May 16, 2021, 4:14 PM UTC
Would be nice if the prop function gave you extra bloodpoints.
"lol get rekt baby [insert role here]"
+500 bloodpoints
^^/s
The chat censor is so absolutely broken
“I killed you first” is censored in a game about killing XD
I need to start writing down all the weird stuff it censors
It censors "one bloodpoint," but not "one" or "bloodpoint," and censors "him"
Feels bad that my thumbs up doesn't go anywhere lol
The closest I get to a props is dropping my item in front of the killer LOL, or letting them hit me by getting up in their face and crouching
i wish u could add a message to props that they could see
Deep down where chatt for all platforms xD
Roblox: Not bad kid
[removed]
Honestly, Behavior should work in a feature that REWARDS bloodpoints for being commended by either the other side or your random teammates.
Might help with general toxicity.
Shit, going a certain amount of time without DCing should reward a few thousand BP.
Swf would exploit this
That's why I said RANDOM teammates... Read.
People here don't read lmao, they ain't a part of the system
The game can differentiate a random teammate from a swf teammate? I think it can't
? As soon as you queue up in the same lobby as a survivor or if they are on your friendlist its obviously not a random.
Have a 24hr cool down
If it only rewards the others side then neither side really can exploit it.
For instance; if a killer gives props to a survivor, then that survivor gets say, 250 bloodpoints, not much, but this is an example, he can give props to all of them too. And if survs give props to a killer, then he gets 250 for each prop given. So if everyone had a good time then each survivor would have 250 extra bp, and the killer would get 1k extra for 4 individual props. Heck this might even encourage more people to play killer, which would lower que times. Win-win.