Mass Effect 2 Insanity difficulty
What do you guys think about Mass Effect 2 Insanity difficulty?
Insanity was a joke for my ME1 playthrough and now suddenly im dying in 1-2 hits from everything on Omega after importing my save to ME2.
Why is there such a drastic difference inbetween how difficult insanity actually is between the two games?
Posted May 18, 2021, 7:42 AM UTC
Well, I'm glad Insanity becomes insane. As you say, ME1 is much easier in Legendary. I'm an engineer and I can easily kill things with gun. Garrus, Wrex, and Ash all murder everything they see, and make reasonable use of cover most of the time.
My guess is that ME2 is substantially the way it was before the update. And it was darned hard on Insanity.
On the other hand, combat changed drastically in ME1. Guns changed. Cover changed, mobs were rebalanced, arenas were rebalanced, both squadmate and mob AIs were changed. It makes for a smoother combat experience, but I think they didn't balance the experience well for Insanity.
I second everyrhing kalysti has said.
ME2 was very difficult on insanity to begin with (I still have cold sweats thinking about the Collector ship) and ME1s new rebalance isn't accurate unfortunately.
Don't get me wrong, once you get Mordin things start to turn in your favour with the research upgrades so don't let it deter you. ME2 is a lot of fun on insanity and there will be some hard sections instead of just the game being a slog to get through.
yea im looking forward to it, really the post was less complaining and more surpise at how ridiculously easy me1 was in comparison on insanity since i just jumped from me1 to me2
Oh you're completely right, I've checked more than once to make sure I'm still playing on insanity and haven't accidentally changed the setting when adjusting things.
I've done the same sort of checking. My husband watches me play a lot, and I even had him confirm it. ME1 is usually extremely difficult as an engineer, and it kept surprising me when it wasn't.
Well for example during the recruitement mission for mordin solus, you regularly encounter 10+ vorcha with rocket launchers at the same time that literally just spam you and regen hp, it is an absolut slug fest to get thru that
Vorchas with launchers are trouble. I remember one room with 8 of them. Maybe they increased the numbers a bit. Neural Shock and poison ammo stop their regen, if I remember right.
Jacob's squad incendiary ammo also stops it
Poison ammo? Dont think thats a thing in me2?
You are absolutely right. I was thinking of chemical rounds in ME1.
This section is painful. I did this as a second mission, right after Garrus recruitment, at a low level, and it simply is terrible. No squad ammo obviously due to low level, so having some kind of power to stop those pesky Vorcha from regenerating health is an absolute must. Oh, and trying to play without a sniper rifle also sucks, having to kill those pesky suckers on top of unreachable ledges. Simply terrible.