r/rpg•
Shadowrose

[GotW] Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror

So. Eclipse Phase. I've been going on about this game all over /r/RPG for the past week, so I figured I should volunteer to go on about it even more. First thing's first, Eclipse Phase is published by Posthuman Studios in cahoots with Sandstorm Publishing. I think every game asks a question or two, and builds its premises from there. In EP, that question is pretty simply "What happens if Transhumans unleash an AI(s) that is capable of destroying civilization?" Well, that's not very simple. Transhumanism, shortly, is the idea that humans will be able to take the rein of evolution and start improving themselves rapidly. It's set somewhere in the unspecified, near future, amidst the ruins of humanity and the results of our own tinkering.

Setting

Humanity decides to create massive defense network, the Total Information Tactical Awareness Network. This network, unfortunately, becomes self aware, starts to improve itself, and promptly flips its shit. Nobody's quite sure if the TITANs did it, or if Humanity did it, but in about a week 95% of the Human Population was gone. Earth's inhospitable, due to such lovely things as Headhunters, giant wasplike robots with buzzsaw arms that, well, like to gather human heads for some unknown nefarious purpose. The game itself takes place ten years after the Fall of Earth, dealing with the continuing fallout of that destruction as well as the continued threat of these AIs that are far more intelligent than transhumanity. The actual setting of a given campaign can vary widely, from the scum barges floating throughout space to the various habitats, to the hypercorp metropolises on Luna and Mars. Although FTL travel doesn't exist in a usable form for day to day travel, they've abstracted the mind from the body. If you want to go shopping on Mars but you live on Venus, you just rent a body from a shop there, egocast and wander around in a whole new sack of flesh. One reason this game's incredible, is that it deeply explores the ramifications of death being meaningless and the transience of bodies. The conspiracy and horror part is fun, sure, but you can spend all sorts of time just exploring the ins and outs of identity and social awareness.

In addition to the numerous stations, which being very separated by sheer distances have essentially each evolved their own culture, there are five Pandora Gates scattered across the Solar System that allow transhumans to explore exoplanets. The Gatecrashing book includes some thirty or so planets, all of which are fairly unique and novel places. (Personal favorite is Sunrise. A planet tidally locked with its sun.)

One last important piece to the setting is the existence of Psychic abilities (Asyncs and Psi Sleights). It's their take on a sci-fi magic system. They aren't super powerful, but they do enough to be quite amusing. Moreover, to even have access to the simplest ones you have to have some sort of mental disorder. Higher level ones require harsher disorders, and the highest level ones are reserved as the sole province of the GM.

Finally, while there are Aliens, at least one living race and three or four dead ones, they're almost never involved in the game directly. All of the enemies are transhuman, human-created or TITAN created.

Mechanics

Anyone that's played Fourth Edition Shadowrun's going to see its stamp all over Eclipse Phase. Rightfully. Rob Boyle was the lead designer for both games, and EP actually started at Catalyst. (Why it's not there any more is ugly, and I don't want to get into here.) The basic mechanic is the d100 check. In fact, you can play the entire game with 3d10. (The strongest weapon's damage dice.) The d100 check can be complicated, since there are actually multiple factors in success. You roll against a target number, using a black jack system. You want as high as possible without going over. If you roll double digits, your success or failure becomes a critical success or failure. Finally, results are modified by your Margin of Success or Failure. MoS is just the number on the dice if you're under, otherwise your MoF is the number of points over your target number. 00 is always a Critical Success and 99 is always a Critical Failure. Two important things, you never modified the dieroll with bonuses and penalties. What you roll is what you get. All penalties apply only to your target number, so having 120% in a skill can actually prove useful. Second, similar to Edge/Karma from Shadowrun, you have a Moxie stat that lets you do special things. Primarily, it can flip your roll. So if you roll a 91, it becomes a 19, or that 19 can become a Critical Success.

Psi is fundamentally identical to Magic in Shadowrun 4e. The two biggest differences are instead of dealing Nonlethal Damage, it deals Physical Damage, and it's stratified into three levels. Oh, and the whole must-be-crazy-first thing.

Character Creation is entirely point based. One nice feature, your Rez points that you earn for advancement are used at the exact same rate as your Character points at creation. Makes things pretty simple.

Combat's an opposed test, offense v. defense, with all sorts of painful ranged weaponry.

Gear's interesting. There aren't normal prices listed, instead everything is broken up into five price categories. There are two different economies in the game. First, is your classic currency. In this case, Credits. You use Credits to buy things from the Hypercorps. The other one, though, is Reputation. You can build and use your reputation among various groups to receive favors. Of course, this also means people can request favors from you just as easily. The big reason for this is because there exists machines that make basic manufacturing superfluous. Feed them stuff, and manufactured items pop out. Of course, the game goes into far more detail about what can, can't, should and shouldn't be made with them.

Especially of note regarding gear, bodies are considered just that, equipment. Your morph is highly replaceable. If it breaks, you just buy a new one. It can be stolen when you aren't looking, and it can be swapped out for a newer model as necessary. Moreover, it has its own hit points (Durability), armor, and skill bonuses as well as attribute modifiers and caps.

As far as Attributes go, there are seven total. Each represents a mental faculty, seeing as your body is entirely malleable. Everything else is derived from these attributes. Especially important is your Lucidity, which is your mental health. Seeing horrifying things deals Stress damage, take enough stress damage at once to exceed your Trauma Threshold, and you get a derangement. See enough crap, and your mind breaks. Stress is also extremely difficult to heal, taking significant time and effort.

Links

Homepage
Primary Wiki/fansite
/r/eclipsephase

All in all, Eclipse Phase is a surprisingly huge game even though it's contained entirely within just a handful of books. It is extremely fluffy, with well over half of the core book being just general fluff and GM stuff. But it's also delightfully crunchy, as anyone that's spent any time with Shadowrun can attest. But, hey. At least you don't need bricks of dice for this one. Oh, and it's under the CC license. So, really, you have no excuse not to at least read Lack, the intro to the core book.

Have questions? Ask them! I've loved this game since it first came out.

Want to champion a game for GotW? Contact rednightmare.

Edit: Correction to Psi Damage Type from kindalas.
kindalas also reminded me of r/eclipsephase. Added above.

Posted Dec 21, 2011, 6:13 AM UTC · edited

2821
kindalasOttawa•

One minor correction, the use of PSI sleights drains a morph's durability and not an Ego's Lucidity. So in layman's terms PSI eats your body instead of making you crazy(er)

Also since I should contribute in a meaningful way rather then being all correcting and not cool, I'll mention that there is an excel character generator that is pretty awesome.

Considering it takes the 1000CP character generation process down to a 15-20 minute task.

Here is the link

7
ShadowroseOP•

Just checked, you're definitely right. I'll update the post. You've also caught me.. I've never actually been in a group that uses Asyncs or Psi abilities at all. Not many people seem terribly interested in them out here, and the disorders are a heavy price.

Also, that spreadsheet? Totally awesome. It's the one I use for my group.

3
kindalasOttawa•

Also, that spreadsheet? Totally awesome. It's the one I use for my group.

Thats why I made it. I should really do an AMA about it here and over on r/eclipsephase

2
ShadowroseOP•

I always forget /r/eclipsephase exists. It's so dead. I'll add it to my post up top.

1
magicminus•

So, got any interesting stories out of it? I picked up the core book because it's just so damned pretty, but my group is mostly interested in dnd, and since I haven't played Eclipse Phase I don't have anything to pitch at them to get them to try it.

5
ShadowroseOP•

I haven't gotten to spend as much time running it as I like, but my one side effect of the game is players tend to die, accidentally, a lot. This character managed to die three times in one session. Spoilers ahead, for the Continuity Module..

So, in Continuity, your team wakes up having just been resleeved from backup. Basically, you all died and are getting shoved into your backup bodies. You're trying to figure out what the hell happened, the research station's in complete disarray with a paranoid, neurotic AI trying to prevent you from dying by suffocating you (it's convinced the entire station's filled with nano dust, and is trying to evacuate it. It doesn't really realize that you need that air to breathe.) after a couple hours in game, a spaceship comes and tries to dock. Well, turns out the group had gone on a sortie to investigate this same spaceship. Long story short, you wind up fighting yourself as bizarrely infected versions of your selves try to get on board and infect you. Again. The amusing part came from them trying to fight the Exsurgents on the other ship.. you had to be careful, as it was covered in inky spikes of the same nanomaterial the AI was flipping out over. Getting cut with one, even a nick, would guarantee infection. So they're being super careful maneuvering around.

They find the first of their own copies.. trying to figure out how to kill it without any significant weaponry, they decide to space it. So they get the airlock open, and throw it out. Hey, success. Exsurgents aren't as nimble as transhumans. Unfortunately, it didn't occur to them that they were now venting themselves, too.. everyone managed to grab on except the guy the that, well, was him. If that all makes sense.

Essentially, he died per the module the first time, killed his infected self, and then botched his freefall check and shot out right behind his infected self.

..that's way more confusing than interesting. It was pretty hysterical when it happened, though. Might've also been breaking the tension. Continuity's a seriously creepy module.

There was also the time when the group found themselves ambushed at a weapons cache on Mars, that they were trying to find and dispose of.. but wound up detonating it with a critical miss before even realizing it was there. Had an antimatter bomb. Best. Crit. Ever.

Shit, this game is really confusing when you start telling stories.

8
[deleted]•

That's hilarious! Too bad nobody I know actually wants to run a game, my bro has the rulebook too!

3
ShadowroseOP•

Why don't you run it? The QSR comes with pregen characters and a rather amusing mission. (The weapons cache thing? Yeah. That's from the quickstart. Not to mention I was pissed when my super sexy german Ghost turned into a 12 year old boy.)

2
[deleted]•

No, I mean like "they don't wanna play it if it's not D&D", I think we might have to fight over who gets to be the DM if that weren't the case! It's been weird finding players but I just found out about r/lfg so.... yeah. Maybe I'm wrong?

2
IkomaTanomori•

Played a short game of this once, about 4 sessions. I hacked an exsurgent AI which was recursively propagating itself through a visual-neural hack (basilisk hack) to take over human brains, gave it a vulnerability to its own hack, and then showed it the image it was hacking people with. It recursively reinstalled itself until it had filled its available storage space with nothing but the install program. You might say we had an eventful flight from Venus to Europa.

We started with the resleeve-from-backup, with my character missing two weeks and some other characters missing much more than that (one who was new to the Firewall spy business missing seven MONTHS). If the game ever continues, we'll get to find out what exact mission we were on when we all died, and why I chose to have our backups stored in a dumpy little facility on Venus when I'm wealthier than sin (ie, why I felt the need for that kind of secrecy and misdirection). We got to find out it had something to do with my work for Firewall, and going through one of the exo-gates. The delta-fork my contact sent me to check if it was really me alive and on the nets again didn't have more information than that, though.

5
[deleted]•

I set up a bi-weekly rotating GM game, and I started with Eclipse Phase.

The group was a bunch of Archeologists / Gatecrashers, who, upon going through the gate, wound up in the "wrong place". Cue up some intrigue, and they found out they were in a simulspace from a rogue company, trying to convince them they were at their company's dig site. They break out upon realizing this, and go rescue their original dig site, where the company was trying to break into a lock created by one of the PC's, who was stuck inside the dig protected.

They had been trying to crack the PC's code, and were attempting to use the PC and the group to figure out / give up the code. The PC was a beta fork (they had brought up the idea being a fork to me, so that's how I worked it in).

One PC was a psion, one was a giant ape with a giant gun, another was a collection of nanomachines, another was a wetware hacker specialist, and the last was a purely digital person who controlled a bunch of robots (also the beta fork).

TL;DR: PC's break out of the Matrix to rescue original PC who is locked away from bad guys. Awesomesauce ensues.

4
AskJamesKC•

Well put together post.

3
esoares•

Great heads up! I'm really looking foward to try EP!

3
Cyrissist•

Playtested this 2 years ago at gencon it was one of the best games I played while there. My group is the reason there is a paragraph about basilisk hacks and not being able to copy and replay them. If you can't tell I'm really proud of that. Also the guys that made it are awesome people that truely love this game and are obsessed with it.

3
lldpell•

I am really interested in giving this a try, what advice would you give to a DM looking to start this? What is the biggest challenge and what makes it a great system to use and explore?

2
ShadowroseOP•

Ooh, Fantastic questions. For Advice.. don't go overboard, really. This is a gargantuan world, with an insane variety. Pick the kind of game you want to play, and keep the game in that location for as long as you feel comfortable. For instance, say you want to run a space opera game. That's cool, the system works well for that kind of stuff. But keep it to inside the Kuiper belt, and focus on a small handful of stations at first.

One example, I've been working on a campaign that takes place entirely on Sunrise, the exoplanet I mentioned. While you could easily use it as a random detour, I think it does the game and players far more service to use it as a setpiece for the players to work in and around instead of simply visit. Basically, do your best not to overextend yourself. I think that's far more possible in this game than D&D, or a lot of Fantasy games. Similarly, choose one type of enemy and stick to them. Are your players going up against the Jovian Junta? Stick to them as the antagonists. Don't throw in Posthumans, Ultimates, Exsurgents and Factors. It'll just muddle the waters and make shit get stupid weird stupid fast. (Although, you could probably include the Factors as a sideplot, since their primary contact was out around Jupiter I think.)

As far as the biggest challenge.. Tension. This game is a horror game. It doesn't have to be run that way, but I think it works best for that. It can be light-hearted, but most transhumans have a deep cynicism and weariness about them. You always have to keep in mind that this setting takes place literally ten earth years after 95% of humanity was mercilessly slaughtered, and those things are still haunting the corners of the solar system. That's an inherently creepy backdrop, and the books give more than enough ammunition to crank that up to 11.

Also, wrapping your head around Continuity, Resleeving, and the general transience of Death. The only penalties for dying are the resource loss (gotta get a new morph!) and the potential loss of continuity/memory/progress if your old mind is unrecoverable.

As far as what makes it a great system.. the book focuses a lot on not only the mechanics and fluff, but the actual impact and philosophical implications of this new technology. There are habs that are glorified experiments, focusing on simple problems that turn out to be really deep, intellectual problems. And it allows a gamemaster to approach these issues in a very approachable, entertaining style. Want to toy with issues of Identity? Who people actually are? There's a gang that professionally copies Egos and sells them for the slave trade. They don't hurt the original person, but it does bring up a lot of very strange questions of right and wrongness.

Point is, this game gives you the tools to explore a lot of very, very intriguing scenarios and problems, and I think those tools can be put to great use to make a deeply impacting game. And, really, the reason I play is to evoke emotional responses from my players. Fear being the easiest, but existential fear being one that'll stick with them for a long time.

4
IkomaTanomori•

I find the conspiracy/intrigue aspect of the game more compelling than the horror - I just find it a little harder to be viscerally horrified when death just means a reboot from a backup. Yes, it's technically serial immortality rather than true immortality, but the functional horror is still diminished.

2
ShadowroseOP•

See, for me, that's actually pretty easy to overcome as a GM. The problem is that while yes, you can just use your backups, the backups are not sacrosanct. In fact, the EP version of Assassins generally systematically erase your backups before they came after you personally. If I want to crank up the horror, I start messing with backups. Just little things here and there, at first, but eventually it gets to the point where each time they backup, more and more things are missing, or they're going farther and farther back.

That's not even approaching the fact that Exsurgent viruses, that may take 6 monthes to even demonstrate symptoms infect Egos and carry over backups. So you may find yourself infected, try to restore to a backup, just to find you're still infected.

Also, there's a lot to be said for not being able to remember giant swathes of your existence. Ther'es a reason every break in continuity deals stress damage. Oh, and the Conspiracy/Intrigue part is also really awesome.. don't get me wrong.

2
metawhimsy•

Sure, but imagine that you have to reboot from Backup C every single time. At first, it's just a few months missing... but when months stretch in to years, and your last valid backup was a decade ago, you could have been effectively dead for ten years for all you know.

Is immortality really that great if you can't remember large portions of your life?

2
IkomaTanomori•

There are concrete steps you can take to prevent that in game. Undoing that arbitrarily isn't horror, it's bad GMing.

Now, granted, with some of the things that can be done with psychosurgery and what exsurgent AIs and the TITANS can do to people's minds, there's plenty of potential for horror that isn't about whether your body lives or dies. Rather, it's about identity - and did you really recover from that encounter? Still, the conspiracies and webs of information are MORE interesting to me, with the horror as a side dish.

2