Make the Fermented Spider Eye more consistent.

:Magic:[Magic]:Magic:

As it stands, the Fermented Spider Eye, while useful, is kind of limited. Not only does it not work on all potions, but its effects could be seen as confusing or inconsistent to some. It's supposed to turn positive potions into negative ones, so I thought I would expand on that idea. Not only would these new potions spice up survival, but they may also be helpful for mapmakers, redstoners, and the like.

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ORIGINAL POTIONCORRUPTED VERSIONSTATUSEFFECTS
Potion of SwiftnessPotion of SlownessSlowness 1:30Slows movement speed by 20%
Potion of LeapingPotion of EncumberingEncumbrance 0:50Decreases jump height by half a block
Potion of HealingPotion of HarmingInstant DamageDeals 3 hearts of damage
Potion of Water BreathingPotion of AsphyxiationAsphyxiation 3:00Increases drowning speed and drowning/suffocationdamage by 50%
Potion of Fire ResistancePotion of FlammabilityFlammability 2:30Increases damage taken from fire by 50%
Potion of Night VisionPotion of InvisibilityInvisibility 3:00Makes the user invisible
Potion of StrengthPotion of WeaknessWeakness 1:30Decreases melee damage by 2 hearts
Potion of RegenerationPotion of PoisonPoison 0:45Decreases health by 1/2 a heart every 1.25 seconds
Potion of the Turtle MasterPotion of the OcelotSwiftness IV 0:20 and Vulnerability II 0:20Increases movement speed by 80% and damage taken by 40%
Potion of Slow FallingPotion of DensityQuick Falling 2:00Falling is much quicker and you take 25% more fall damage

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NOTE: The Fermented Spider Eye now no longer turns Water Bottles into Potions of Weakness, nor does it turn Potions of Poison into Potions of Harming. These do not fit with its purpose, which is turning positive potions into negative ones.

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If you have any suggestions on how to improve this idea, I'd like to hear them in the comments.

Posted Jun 7, 2021, 12:00 PM UTC · edited

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