Marauder Theory Crafting..
So it took me a few hours but I seemed to have created a great ability combo for a Marauder in PVE that will minimize any rage buildup and completely get rid of any downtime for your four core damage abilities.
TLDR it is..
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Force Charge-Assault-Core-Ravage-Assault x 4
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Core-Assault x 4-Vicious Slash x 2- Assault
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Core-Ravage-Assault x 3- Vicious Slash
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Core- Assault x 4-Vicious Slash x 2-Assault
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Go back to step 3.
When I say 'Core' I mean these four abilities IN ORDER (Rupture/Battering Assault/Annihilate/Force Scream). When I say "assault x 4" I mean you use it 4 times. Please substitute in Deadly Saber instead of Vicious Slash when you can since they use the same rage. However, only use Deadly Saber when you have 30 Fury built up to use Berserk so your bleed effects will crit.
Here is the spread sheet below which analyzed why this is the best order. I have outlined which spells do the most damage based on average damage and damage per second. Remember abilities have a global cooldown of 1.5 seconds. The spreadsheet will show you when your ability will go off cooldown on the very right of the spreadsheet under the "Time until next spell" column. You will notice I make sure I use that core damage dealer spell right when it comes off cooldown assuring I have enough rage and trying very hard to never build up more than 12 rage since that is the max.
Posted Dec 29, 2011, 2:19 AM UTC