A comprehensive solution to griefing in DotA
Gaming in DotA was always an ambitious project for developers. Never before in a PC game or genre has such a reliance on team coordination been so closely linked to success. As the genre has grown so too has the number of our new(er) players. Now more than ever we need a lasting solution that will encourage gamers to login, instead of discourage them/ The current banhammer systems of 'abandonment', 'leaver' and other rule based punishments do not encourage people to play DotA, in fact the do the exact opposite. These systems are poor to say the least and must be adapted. DotA as a genre has been developed by the gamers who play it. Lets not change that.
Two Questions,
- Is there a reddit already set up to deal with this issue?
- Will you please read my forum posts and try to get an understanding of where we could go with metagame?
http://dev.dota2.com/showthread.php?t=14245&highlight=vickvega (password protected forum)
Posted Dec 29, 2011, 4:51 AM UTC · edited