HUD mock up - removed wasted space + optimized for widescreens (gif comparison)
I originally posted this on the dev forums and since a lot of people still don't have the game i decided to post it here as well. original thread If you like the idea go to the thread and add your input because i don't think the devs browse reddit
After playing a few games the HUD is my biggest complain about the game. My monitor is fairly small (by today's standards), it's a 19" monitor with a 1440x900 resolution and the hud is just too big and is taking so much vertical space that it's more of a hindrance than help. The Warcraft 3 hud was fine back in the day because all monitors were 4:3 but for some reason valve thought the old HUD is going to work on widescreen monitors that are already vertically gimped. Right now 4:3 users have a huge advantage over widescreen users and people with 16:9 monitors have a slight advantage over people with 16:10 monitors 16:9 users have an advantage over 16:10 and 4:3 users as pointed out. Here's a screenshot of the game with the classic hud:
and here's my quick HUD mock up:
As you can see, i've removed all the gray spaces that are just taking up space and basically moved everything to the sides and made other stuff slightly smaller (I KNOW HOW MY HERO LOOKS LIKE, THANK YOU). Also, added health and mana bars to the teammates' icons.
and here's a gif for comparison:
Valve doesn't have to force this down everybody's throat. They can make it an option similar to tf2's mini HUD; warcraft mode or minimalistic. Alternatively, they can make everything optional; option to remove gray bars, HUD scaling, and moving the top bar to the sides.
Edit:
Fellow redditors' suggestions:
Posted Dec 29, 2011, 5:34 AM UTC · edited