r/Pathfinder2e•
ConOf7

Homebrew rules for remodeling in Age of Ashes

SpoilerAdventure Paths & Scenarios

In the Age of Ashes Adventure Path, the party eventually gets free reign of an abandoned citadel by the end of the first book. In the back of the second book, there are rules for how the party can repair and rebuild the citadel.

I think those rules are dumb.

Thus, I created my own homebrew rules that I use in my home game. I figured I might share what I have so that someone else might use them as well.

Although they haven’t been rigorously playtested, these rules have yet to break my game, so use them if you like and let me know what you think.

p.s. I also redesigned the floor plan of said citadel to make more sense. If anyone is interested, let me know and I can try to make it presentable/usable. (Amanda Hamon, I love this adventure, but why in the name of Abadar did you put the pantry not attached to the kitchen, but also let it open up into the battle arena of doom!)

Posted Jun 9, 2021, 12:01 AM UTC

127
Overkad•

Hello đź‘‹ I like it ! My players will start the restoration next Monday and I don't particularly like the official system. Too complicated, and not really rewarding. Thank you for this, I'll think about it. I'll keep you in touch if I add something on my side

2
Overkad•

Can several player be Devoted to the same room ?

2
ConOf7OP•

Sure. Each player only gets one room, but I don’t see why the whole party couldn’t be Devoted to the same room.

1
hail_inthevalley•

i hope in your citadel redesign you halved the number of doors. honestly our party laughed about it for 5 sessions straight

2
DilziGM•

I love it. I've been looking for similar rules on a smaller scale (Troubles in Otari) and this fits pretty well for that. I think the prices are good for basically permanently boosts.

Might I make a suggestion: limit the max level of a room to the structures "tier"? Basic houses could max at LV 1, mansions and the like could max at LV 2, while keeps/castles/citadels max at LV 3?

1
ConOf7OP•

I didn’t think about that, but I guess you’re right that this “system” could be applied to any base. I hope you find it useful if you do use it.

As for “tiers” and max levels, you’re welcome to do that if you like, but I’m not going to make that kind of restriction. And if I would, I’d say the real limiting factor would be the number of rooms rather than the max level. After all, what’s a wizard’s tower if not a level 3 Sanctum?

1
CallMeIshmael16•

This looks good! Certainly makes thing less complicated. The PCs are encouraged to do more general repairs/reinforcement as well, however, and these aren't covered by your rules.

1
Overkad•

I converted them with the rule of the OP, which is 50 po per week. It works well. It's a little cheaper but that's a good thing I think. The original repairs are expensive (for something without reward).

The management of the Citadel and work organization are removed, but maybe I'll make some diplomacy or society rolls time to time in order to keep this roleplay feeling (and some bonus/malus)

1