Returning Player, How Tank Get Threat
Returning player after a few years, and I notice a lot of abilities changed, and a lot got removed. Most of it, I can wrap my head around . But for me, the one that has me stumped is tank threat generation. Used to be that there were abilities or stances that would boost your threat gen by a %, like Righteous Fury for Prot Paladins. Now I can't find anything that tells me how my threat is multiplied, just a mysterious "it is" when you're a tank (but is it really?). But what qualifies you as a tank and triggers the threat boost? Is it just the spec? Does it work when not in a group?
Edit: For Shadowlands, btw
Posted Jun 9, 2021, 10:44 AM UTC
All Tanks generate 5 times their damage as threat. Those buffs you are asking for are now a baseline modifier for every tank spec. Sometimes they buff the threat in patches and this will be stated in the notes :)
Thanks for the answer, good to know its a 5x modifier. It's strange they don't have a tooltip or anything explaining this, and a lot of the online guides either aren't updated or don't address the change. I assumed it was rolled in, but without knowing into what I was worried.
Does that also mean that Arms warriors can't casually tank?
If you want to tank a complete dungeon in Arms: no that will not be possible without being in a big disadvantage compared do protection, because you are missing the Defensive Stance (the talent "Defensive Stance" you can take as arms is not the same as protections "Defensive Stance").
If you mean, you tank died and the boss has only a few percentages left: You can try to equip a sword and shield and tank him, but still you will take much more damage than a warrior in prot spec. And their is no threat modifier for arms, so your only hope is to taunt the boss and try you best to keep his attention ;)
You can swap between Prot and Arms anytime out of combat, so if you see a mob that you can't take in Arms, maybe pop Protection on and Shieldbash him in the ground :D
Yep, once specializations became a formal choice (rather than "I put most of my talent points into the tank tree, therefore I'm a tank"), they baked a lot more of the mechanics into spec selection rather than visible player actions. When you choose a tanking spec, you simply generate more threat by decree.
A lot of confusion comes from the fact that the game gives no overt introduction to the concept of threat or threat mechanics. Veteran players remember installing Omen or other threat meters. New players learn it when they screw up in instanced content.
Tanking on dps specs has not been a thing in forever. You can just press a button and become protection so why would you ever want to do that?
It happens quite regularly when patches progress a fair way past X.0 and the top ilvl is far above heroic dungeon level. You’ll see a lot of warriors or DKs rushing through as “tank” in dps spec. Happens every expac.
Yeah if you're counting content that you're able to solo at that point of course you can "tank" it as a dps spec.