What is your opinion on some tiered weapons being different than the bunch?

[Discussion]

The most obvious examples of this would be how the tiered bows go from T5 having 1 shot -> T6 having 2 shots -> T7 having 1 shot -> t8+ having 3 shots. Another prime example is how old T6 dagger had a boosted fire rate.

Obviously some weapon tiers such as sword and staves would be awkward or hard to think of unique quirks for fun or interesting traits.

Should Deca consider having more tiered weapons having unique quirks or should all tiered weapons be just pure upgrades from one another?

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Posted Jun 17, 2021, 10:21 PM UTC

910
dheldkdk•

It makes sense to make them consistent but I do miss maxing out dex with my obby dag and watching the unmoving line of shots.

14
Joweany•

The best thing was the original cleg. That thing was a laser.

1
DeepsearolypolyBeach Bum•

I’d rather have more design space for low-tier UTs, it keeps it more consistent with the definitions of “Tiered” and “Untiered”. Obsidian dagger was catastrophically bad vs high defense enemies and a new player wouldn’t realize why right away.

11
ALICIASAD2•

I always liked that, like glass sword had 30-210 dmg, prety weird. Or t7 katana that looks diferente from any othe katana

6
chickenoodle1•

I personally think that all tiered weapons should be strict upgrades, leaving all other design quirks to be left as ut's. Getting a ut as a new player is so rewarding, and I think having a streamlined sense of progression with tiered weapons, and playing around with ut ones is so much better than not knowing whether to use t6 or t7 bow, then t7 or t8, because they seem so different. Just my opinion, but IDK.

6
SteveLivesMatter•

They should be consistent. The reason t6 weapons were so different was to introduce new players into uts but now we have things like bramble bow and poison fang dagger.

3
Mistress_NevaehNecromancer•

The point of UTs is that they're Untiered, they stray from the norm. It defeats the purpose of a UT when a tiered item ALSO strays from the norm. The only exception I would consider is bows, because a T0 bow shooting 3 shots would either be OP or useless early on. Modify that a bit, so it goes T6 =1, T7 = 2, T8 = 3, and that'd be good enough. I loved the old obby dagger, truly I did, but I stand my ground on it.

2
Frightnyte•

Been playing for 8 years. When I first started I could hardly differentiate the projectiles I was shooting from those of the enemies. The point being, I don't feel like these changes are beneficial to new players in the way people ITT seem to think. In fact, I feel like the changes remove a niche mechanic that anyone with over 10hrs in the game could mess around and have fun with.

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There are other ways to add consistency for new players that don't take away from the games uniqueness and variety. For example, a more expansive tutorial with higher emphasis on dodging and the permadeath nature of the game. Adding a streamlined way for players to trade with one another (like a community trade post or something). Overall, these changes just seem stale.

1
tacococococo8/8 in 8 days•

The point of tiered items is for the higher tiers to be direct upgrades, they should all be consistent.

This brings up another issue with the tiered bows and I think that shooting 3 shots should be left as a UT thing and that tiered bows should all shoot 1 shot. Currently, tiered bows are generally considered trash except for clearing and I think that with the absence of variety among the endgame bows (bows only have void bow, swords for example have T14, colo, divinity, chipper, etc.) this help secure a spot on that list for tiered bows. All the T14 weapons can be used as main weapons and are easily contenders to endgame whites, besides the bow.

1

Wouldn’t dbow just shit on every tiered bow them?

1