A few humble QoL suggestions
i've discovered Kenshi a couple years ago, needless to say it's by far my favorite game, i return to it constantly and i love it both vanilla and modded.
I am aware that this gem of a game is played differently by each player, everyone can find their own way in the game, so these suggestion might not encounter any sort of interest, but anyway, my suggestions:
group tasks: if you have many characters and want to edit their jobs, you have to edit them one by one, example: "follow x", if i want to remove it from 10 characters, i have to do it manually, how about if i remove a task when selecting more characters, it is removed from all selected characters.
generic task instead of specific task: if you task a char to "incinerate corpses" it will grab a corspe, and drop it to the nearest corspe furnace; while if you task a char to, for example, cook, smith, refine materials and so on, it will comply only to that selected station. In my opinion it would be better if, when the job is available, that chars comply to the nearest station (if not too far away); so if you move them, build a new settlement, you don't have to re-write all the jobs for all the new settlers. I know most players will never need this, but in my three most recent runs, i had around 120-150 characters and task management has been a bit of a burden.
alarm device: when your outpost, or an NPC town is under attack, characters will join the fight with their weapons, or use a ballista; i would love to have a device, like in Age of Empires II, that allows you to warn your outpost that the enemy is incoming, allowing characters to prepare for the incoming fight; it could be interesting to have a new basic task, like Guard or Sentry, which basically allows chars to warn their allies through passive dialogue (we're under attack!), or using the alarm device.
medikits and repair kits: if you have box for your medikits/repair kits, characters who craft them will empty their inventory, becoming unable to heal/repair their allies in time of need; it would be great if characters were smart enough to leave at least one of each in their inventory, if between their tasks there's heal and repair (which could be the same task, generalized in heal and then repair); furthermore, it could be pretty nice if, when available, characters who have those jobs, were smart enough to go and pick up new kits once they deplete them.
I know Chris Hunt already stated that he views kenshi more as a game where you go with your squad and splat enemies while exploring, so these suggestion might not be suitable for his view of the game, but a greenlander can dream.
Posted Jun 25, 2021, 9:51 AM UTC