Spawning of enemies?

Question/Request

I'm wanting to make a little sandbox with slimes that move about, eat, and reproduce.

Is there any way to create a new entity at runtime? Seems like the Launch Nodon is the only way to introduce new objects. If this is the case I guess I'd have to make a pool of possible slimes to teleport in/out of the simulation as they die or spawn.

Not a great solution because making an object pool of 10 slimes would mean any change to behavior must be repeated 10 times.

I'd love to have a sort Launch Nodon that can take another object as input, which it then makes a copy of.

Posted Jun 25, 2021, 8:57 PM UTC

43
adouglyuckling•

I'd love to have a sort Launch Nodon that can take another object as input, which it then makes a copy of.

YES! Please, Nintendo, pleeeeeeease!

2
PM_ME_SFW_PATIA•

Yeah, as far as I know you'll have to maintain your own pool of slimes for this. Creating new objects with anything attached to them, including logic, isn't possible as far as I know.

1
TheC0mpu1er•

I do not think this is possible. Great idea for Nintendo though!

1