Render Distance should be temporarily increased while zoomed in with a spyglass

:BlocksAndItems:[Blocks & Items]:BlocksAndItems:

Title. When you zoom in, your field of vision gets greatly reduced, and thus the game loads less chunks. Why not use this extra memory to load the chunks the players may actually want to look at?

Currently, it's very easy to see the edge of the loaded chunks with a spyglass, which look very ugly. This will fix that problem as well.

Posted Jun 25, 2021, 11:57 PM UTC

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