Staff go from full energy to zero in less than an hour
Just picked up the game on Steam and I'm still working my way through the tutorial, so maybe this is something that gets resolved/addressed later on, but: What's with my staff having absolutely no stamina?
I've noticed that, generally speaking, all of my staff can go from having a full energy bar to zero energy in less than an hour into a shift.
Is this a bug? Is there something I'm missing? Should I be doing something to make my staff more resilient and able to work for, I don't know, more than just one hour without depleting all their energy immediately?
Like I said, maybe I'm just not far enough into the tutorial and this is addressed later, but it's really odd to watch my security staff, for example, start a shift with a full energy bar only to watch it rapidly deplete as they work, and for their productivity to take a hit for the rest of their shift as a result.
Right now it's taking me forever to R&D Emergency Vehicles, because my administrators are constantly at zero energy and never seem to be able to get it back.
(Loving the game otherwise, though. Already sunk 8 hours into it and I've only had it for a day and a half.)
Posted Jun 27, 2021, 12:48 AM UTC
Make sure there is a staff break room and a bathroom near their work station, and make sure there are enough people to cover jobs so they can take a break.
I don't know what the optimal rate of decline is, so you could be experiencing a bug. But setup the break rooms and hire some extra staff if you haven't already and see if that helps.
I've got double the staff hired for every (shift) job, and I've watched them start the shift fully rested. Multiple bathrooms and a staff room are nearby.
Like I say: I've watched their energy bar drain from full to zero in less than an hour while they're working. That doesn't seem right/balanced to me.
I've sent a bug report via the game's bug reporter.
If I had to guess, based on past experiences: This is an issue with the game's frame rate. My monitor is at 144fps, and that's caused issues with other games behaving weirdly at a higher than usual frame rate.
I'll try experimenting with that and see if it fixes it.
Edit: I'm watching the frame rate and it's at 60 fps, so maybe not the frame rate then. I still suspect it's some process being sped up for whatever reason, though.