Staff go from full energy to zero in less than an hour

Question | Dev Reply

Just picked up the game on Steam and I'm still working my way through the tutorial, so maybe this is something that gets resolved/addressed later on, but: What's with my staff having absolutely no stamina?

I've noticed that, generally speaking, all of my staff can go from having a full energy bar to zero energy in less than an hour into a shift.

Is this a bug? Is there something I'm missing? Should I be doing something to make my staff more resilient and able to work for, I don't know, more than just one hour without depleting all their energy immediately?

Like I said, maybe I'm just not far enough into the tutorial and this is addressed later, but it's really odd to watch my security staff, for example, start a shift with a full energy bar only to watch it rapidly deplete as they work, and for their productivity to take a hit for the rest of their shift as a result.

Right now it's taking me forever to R&D Emergency Vehicles, because my administrators are constantly at zero energy and never seem to be able to get it back.

(Loving the game otherwise, though. Already sunk 8 hours into it and I've only had it for a day and a half.)

Posted Jun 27, 2021, 12:48 AM UTC

163
fusionsofwonder•

Make sure there is a staff break room and a bathroom near their work station, and make sure there are enough people to cover jobs so they can take a break.

I don't know what the optimal rate of decline is, so you could be experiencing a bug. But setup the break rooms and hire some extra staff if you haven't already and see if that helps.

6
GrumpySpaceGamerOP•

I've got double the staff hired for every (shift) job, and I've watched them start the shift fully rested. Multiple bathrooms and a staff room are nearby.

Like I say: I've watched their energy bar drain from full to zero in less than an hour while they're working. That doesn't seem right/balanced to me.

I've sent a bug report via the game's bug reporter.

If I had to guess, based on past experiences: This is an issue with the game's frame rate. My monitor is at 144fps, and that's caused issues with other games behaving weirdly at a higher than usual frame rate.

I'll try experimenting with that and see if it fixes it.

Edit: I'm watching the frame rate and it's at 60 fps, so maybe not the frame rate then. I still suspect it's some process being sped up for whatever reason, though.

7
devl0fDeveloper•

This has been fixed as of 1.0-26 out now! :)

1