Withering Shrine

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This would be a temple that spawns rarely in the Badlands biome. It would be a smallish, open air temple with a makeshift Wither statue in the middle made of Red Sand and 1-2 Skeleton Skulls, with 2 Skulls being substantially rarer. The middle block will never have a skull. (Representing the fact that a Skull must be placed last for the Wither to spawn.)

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Withering Shrine (With rare double skulls)

Breaking down the Wither statue would reveal a hidden trap door beneath. A ladder leads to a treasure room below.

The treasure room would be a small room containing a Chest and a Block of Gold. Both being hidden in one of the the three piles of sand. (One being empty.) In the middle is a Red Terracotta surrounded on it's edges with Brown Glazed Terracotta.

Upon generation, a Tripwire trap will spawn directly in front of the empty sand pile. (Or any sand pile.) Can rarely generate directly in front of ladder If the Tripwire is activated, a dispenser in the ceiling would drop Lava into the middle of the room. (From a Lava Bucket.)

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Treasure Room (Ladder perspective)

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Treasure Room (Back corner perspective)

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Sample Loot

Loot table:

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LootAmountRarity (%)
Gold Nugget4-670%
Golden Apple1-240%
Gunpowder5-785%
String2-585%
Diamond1-25%
Red Sand4-780%
Enchanted Book*120%
Enchanted Golden Apple1-21%
Fire Charges1-445%
Obsidian5-745%
Bone3-580%

*Any enchantment possible except Soul Speed, with higher levels being rarer

Things considered when coming up with this idea:

-The Badlands have no unique above ground structure. There are above-ground Mineshafts, but those spawn in other biomes underground.

-There are very few in game refences to the Wither. The only two being a painting and Chiseled Red Sandstone. Red Sand/Sandstone only spawns in the Badlands biome, while Smooth and Chiseled do not currently spawn naturally. (So, the player would have to create it themselves through a process.) Why is it on Chiseled Sandstone when it doesn't spawn naturally? This addresses that.

-The Desert and Badlands are considered counter parts, so a simple temple seemed fitting.

-Terracotta naturally makes up the Badlands biome, so would make sense for there to be a Glazed variant within the temple.

-Went with Skeleton Skulls so as to not rule out the normal method of obtaining Wither Skeleton Skulls, (since the player would then just have to visit a maximum of 3 to get the required amount to spawn the Wither) and to visually represent the process of creating the Wither via overworld items. Possibly change to Cracked Wither Skulls; Gives a unique skull type via structure and does not drop other skull rarity.

-Switched to Tripwire trap. Draws from the fact that the Badlands has above ground Mineshafts and a very hard to detect trap.

-The Lava Trap is slightly more hindering due to the tight quarters. (Less mobility.)

..and that's my idea for a Badlands Temple! Any tips (particularly with the trap and/or Loot table) or suggestions are welcomed. :)

Posted Jun 29, 2021, 9:11 PM UTC · edited

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