All things I've found from the simulated computer files

SpoilerDiscussion

I've been digging through the "Files" on the new simulated desktop on DDLC Plus and I thought I would share some of my findings so far.

Anything from here on out may contain spoilers for DDLC Plus.

First off, The "File Maze" in the internal folder contains seven hidden files that are initially locked, but it turns out that they can all be unlocked at a very specific time of day (down to the minute). Here are where you can find all seven:

internal > 0 > 3 > 0 = Meeting notes 3.txt

internal > 1 > 2 > 3 = Track 06 name ideas.txt

internal > 1 > 3 > 0 = Meeting notes 2.txt

internal > 2 > 2 > 1 = project plan.txt

internal > 3 > 4 > 4 = MES.txt

internal > 4 > 0 > 4 = DDLC.txt

internal > 5 > 0 > 1 = 14.txt

It's also worth noting that there are three missing files in these directories:

internal > 1 > 5 = Folder "1" missing
internal > 4 > 2 = File "0" missing
internal > 5 > 4 = File "5" missing

In the backup folder of internal, Files "Meeting notes 1.txt" and "test.txt" can be found and opened at any point.

Meeting notes 1.txt

"Updated development timeline
New task:
- Test cases for new genetic model
- Server time optimization idea
- Automatic data collection?

Data migration to encrypted file share Monday

VM2 roadblocks - Ro on VM2, everyone else on VM1 for data collection

Ideas for data search types:
- Visual renders
- Audio data
- VM environment changes?
- Persistent variable tampering? Timestamps
- Parsing thought patterns? No - excessive server time needed

Meeting over time - you-know-who went on too many tangents again
I need to be more assertive about staying focused. . ."

test.txt

"File copy test from disposable drive to thin client"

In the "System" folder of backup in internal, the only file that can be opened is named "towerkeys", which reads:

"Access Keys found so far (from tower rotation)

Key pair 1: Gear
2:40 (clock time?)
2,2,1 (a 3-digit number combination somewhere?)

Key pair 2: Boat?

Key pair 3: Spaceship?

Key pair 4: ???"

Using the information under Key pair 1 of "towerkeys", opening the file under 2 > 2 > 1 (project plan.txt) at EXACTLY 2:40 AM/PM will unlock the file, reading:

"PROJECT PLAN OUTLINE

High-Level Overview:

  1. Create human-readable version of Fabric Benchmark results (suggesting we live in a simulated universe)

  2. Emulate Fabric Benchmark results in virtualized environment

  3. Build parameters for genetic iterations (custom elevated access levels for one or more entities)

  4. Iterate until simulation is stable for target time threshold (this is our small-scale simulated universe!)

  5. Observe effects of elevated access/knowledge of simulation

  6. Collect/Record data

  7. Pitch findings to upper management as a profitable venture (Note: DO NOT go through Barry, go straight to upper management!)

  8. GET PROMOTED!!! Jobs saved!

Possible team members:
Ro (has most knowledge/access to Commander Quantum Server)
Ravi (second to Ro)
Lib (fix naming scheme conflict with "lib" folder)
Ive (sure. . .why not)
Others?

VM1 - Current project (small-scale simulation)
VM2 - Future project (medium-scale simulation)

VM1 DETAILS

- Literature = Production of text assets, easy data collection
- 4 entities ("characters")
- Small physical space - efficient for server & genetic iterations
- Highly elevated access permission creates very stable connection "window" for data collection, in exchange for less realistic simulated scenarios

Phew. That's a lot to unpack. But there's still more.
in game > poemwords.txt, you are able to see the words that each character will like when picking words during the poem section of DDLC. It shows you which word associates with which character, along with point values (which I don't really know how they're calculated).

EX. #Sayori's winning words
happiness ,3,2,1

The interesting part is scrolling down to Yuri's winning words, as you'll find something odd buried in the deep vocabulary that Yuri enjoys:

"9:15 , 1,3,0"

Surely enough, opening file 1 > 3 > 0 (Meeting notes 2.txt) at exactly 9:15 AM/PM will unlock the file, reading:

" - Lib: Promising work on "recording" simulation activity into playable script
- Playable = Observable form, NOT a game. . .stay focused Ive

Pretending to type important things while waiting for everyone to get back on topic
4:30 still target end time

Assigning names to simulated entities for easier reference?
- A,B,C,D should suffice
- 1,2,3?
- Using "real" names only encourages treating them like pets rather than simulated entities
- Everyone is trying to come up with stupid names now

Control simulation
- Create identical VM without entity A having elevated access permissions?
- Seems unlikely - nothing has come close so far
- Clone VM1? Same elevated access but prevent the entity from discovering it?
- Seems tricky, but plausible

Meeting over time again

jklsdfjklsdafjkjaggsfdjlsdfjk"

Taking the "4:30" and "1,2,3?" from "Meeting notes 2.txt", opening the file 1 > 2 > 3 (Track 06 name ideas.txt) at exactly 4:30 AM/PM unlocks the file, reading:

"Operation: Not A Game
by Ive Laster

Control Simulation track 06 name ideas:

Work Together
Discussion Time
Debate Time
Brainstorm
Listen Up
Teamwork Time
Let's Discuss
Let's Teamwork
I'll Handle It
Leader
Take The Lead

Text face names?
(Maybe for another track?)
o3o
0,3,0
:3
-w-"

Now we know that the next file to open is 0 > 3 > 0 (Meeting notes 3.txt), but I haven't figured out the time yet. I've tried 3:06, 6:30, 3:30, and none have worked yet. I will update this post as soon as I figure this out.

Posted Jul 1, 2021, 12:01 AM UTC

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