If a room is on fire and none of connnected rooms have dwellers, you can just wait until it ends. Storage rooms and Living Quarters don't need dwellers, so I put all or most at the buttom.

Posted Jul 2, 2021, 7:22 PM UTC
3614

Posted Jul 2, 2021, 7:22 PM UTC
I use Wemod to just power money and bottles infite. its fun
wait storage doesn't need dwellers? im stupid
Number #8 from POST
Fallout Shelter Facts your mommy didn’t tell you:
for number 6 why do you need charisma for explorers? also everyone who's not an explorer should have 2 max states, luck and whatever their room uses
and for 14 if your explorers return with enough stimpacks that means they weren't out long enough
Number 6 should include a link to your first question about ECL and why C matters. I agree with your comment about in vault dwellers needing max stats for their room + luck, however, luck only helps if you want more caps (most of us end gamers have no use). I can add this to the list if you would like :P
As for your response to number 14, that is not correct, if you have a max stat dweller with a +17E leveled HP base and decent outfit and decent pet, he will return with all the stimpacks needed for another journey. Even my ECL maxed dweller always returns with plenty m, hes gone for multiple days on end.
However, I do not play hardcore / survival (cant on my version of the game). Being gone longer means that you have a dweller that is not collecting as many items (it gets complicated which is why i included link). The goal is to stay out longer for better items, I will upload screenshot showing current explorer times.
I don't see the link for why dwellers are returning with stimpacks doesn't indicate they need to be out longer
Dwellers are returning with stimpaks because they can't physically be out longer. Explorers can only carry 100 items (this doesn't change, and isn't based on strength) before they say they've found everything they can carry, and they automatically return. Items that don't take storage space in the vault (recipes, lunchboxes, pet carriers, etc.) don't count to the limit. There's no way to tell them to drop anything or keep exploring, so naturally with very powerful explorers they're going to return with a bunch of stimpaks.
Me neither, maybe you can elaborate how they relate.
Edit this was more of a sarcastic questioning on my part, baiting the user I quoted to respond with how he assumes stimpacks = not out long enough - knowing he would get to the same conclusion as the response below from someone else - there is no correlation, if a dweller returns with (insert any amount) stimpacks - he or she could have been out for any amount of time 👍
Why having C for explorer? Please answer my noob question ;)
Also what are the dweller count for deathclaw attack in ayrvival? I know rad is 34-35.
Thank you :) you look to know a lot that s why i m asking you ;)
Link: https://www.reddit.com/r/foshelter/comments/5r6tsw/legendary_junk_finding_in_normal_mode_special/
Deathclaws start at 61 dwellers
And E. E is the most important special in the game because it s hit point!!