Breakdown of FAQ Changes for Khorne Faction

News

Hey everyone, i've just finished reading through the FAQ/Erratas for Khorne and thought i'd post a breakdown/synopsis of the important bits for anyone interested. Here is a LINK for anyone who wants to read it themselves as i'm not covering every single point, just the big/majorly changed stuff.

List Writing & Army Composition

  • The allegiance is no longer a "khorne" army and is now a "blades of khorne" army.
  • 1 in every 4 of the units in the army can now be a Beast of Chaos unit as a Coalition unit. They gain the Khorne keyword.
  • 2 in every 4 of the units in the army can be a Slaves to Darkness unit (if it has a Mark of Khorne) as a Coalition unit.
  • The army can NOT include any unit with the Slaanesh, Tzeentch or Wizard keywords. (No more allying in a S2D Wizard like the Sorceror Lord on Manticore)
  • Coalition Units cannot be the army general.
  • Coalition Units can benefit from allegiance abilities and be given artefacts, etc (as long as they have the appropriate keywords).

Blood Blessings (Prayers) & Judgements of Khorne

  • These have all changed to work like normal prayers as per the core rules.
  • Blood Boil & Blood Bind have had their effects modified slightly to match the new prayer rules.
  • This change also reduces/limits how many prayers can be cast (per priest) in a single turn to just 1.
  • Judgements of Khorne are now considered to be Invocations and have new warscrolls.
  • The Judgements no longer have a chance to dispel/remove themselves at the end of the turn, but can now be banished by enemy priests. Their reworked abilities also all seem to include a rule which removes them from play after the most powerful version of their effect happens (usually on a roll of a 6)

Warscroll Changes

  • Skulltaker - Cloak of Skulls ability changed to "Add 1 to save rolls for attacks that target this unit."
  • Herald of Khorne on Blood Throne - Gained the Totem Keyword, Lost the "The Blood Throne" ability.
  • Valkia - On Bloodstained Wings ability changed to "At the start of the combat phase, you can pick 1 enemy unit that can fly, is not a Monster and is within 6" of this unit. Subtract 1 from hit rolls for attacks made by that enemy unit until the end of that phase."
  • Wrathmongers - Crimson Haze ability changed to " Add 1 to the Attacks characteristic of melee weapons used by Khorne units that are wholly within 8" of any units with this ability. This ability has no effect on Wrathmongers. "
  • Skull Altar - Gained the Defensible ability (1 Hero with wounds characteristic of 8 or less)
  • Judgements of Khorne - See above

Subfaction Changes

  • Reapers of Vengance - Mage Eater trait gains the following "If this general can already unbind spells, they can attempt to unbind1 extra spell in the enemy hero phase (only the first unbinding roll in the phase can cause mortal wounds)."

Posted Jul 2, 2021, 8:42 PM UTC · edited

1214
CopperbeardTomKharadron Overlords•

The army can NOT include any unit with the Slaanesh, Tzeentch or Wizard keywords.

RIP Archaon.

6
nutter666OPBlades of Khorne•

The Slaves errata has a rule that overrules this specifically for Archaon.

20
CopperbeardTomKharadron Overlords•

RIP my comment.

18
OmenofdeathIdoneth Deepkin•

Archaon can still join them. He just is forced to be a pretend general

Basically skarbrand yelling command and archaons just sitting quietly under him mimicking the movements.

5
KimarousBlades of Khorne•

The army composition rules (for all monogod factions) take a TON of stress I had over my various armies. I feel I can relax and focus on Khorne, Tzeentch, and Slaanesh without fussing over "Should I just make a StD army?", "Should I start a BoC army and allocate my Tzaangors to that instead?", "What units should I get for a Khorne beast force?", and so forth. That's all GONE and that is SUCH a relief!

6
Osmodius•

Does the coalition rule mean I can't take a Chaos Lord on Kardakrak as my general for a Blades of Khorne army? Because he's a coalition unit from S2D, yeah?

2
nutter666OPBlades of Khorne•

Unfortunately that is correct.

5
Osmodius•

That is sad times. Guess he's still a decent inclusion, though. But with the chaos warrior changes, Goreblade + S2D starter combo is much less appealing.

3
OmenofdeathIdoneth Deepkin•

Buy some monster armor dlc and pretend it's a juggernaut?

3
-dGb-Ogor Mawtribes•

I was knee-deep in the planning stage for a Brass Despoilers focused Khorne force, but those coalition rules completely killed it

I guess it saves me a bit of money, lol

2
Lady_Khaos21Chaos•

Well with the Brass Despoilers battalion gone from Matched Play, the coalition rule allows you to still use BOC and even opens up more options than before.

2
-dGb-Ogor Mawtribes•

It also limits it to 1/4 of your total units and I was going for a 50/50 split

I tried spamming Bloodreavers to get the ratio right, but with all the ones I needed and the cost+reinforcement points restrictions I couldn't get a decent list under 2k points.

I'd build an army for narrative, but people in my area only do matched play

1
OmenofdeathIdoneth Deepkin•

but what you could do now.is some very experimental bullgor* screening for might skullcrushers.

1
[deleted]•

[deleted]

1
NurlehatesmeMaggotkin of Nurgle•

The coalition rules make me kinda sad. I was going for a StD heavy Nurgle force with lots of chaos warriors and knights of Nurgle, but now I can't do that because only 2 in 4 can be StD :(

I nearly had a fully ready 1000 points army ready to play my first game soon, but now that's down the drain.

1