Hero Discussion of the Day: Shadow Fiend (January 12, 2012)
Shadow Fiend
| Strength | Agility | Intelligence |
|---|---|---|
| 15 + 2 | 20 + 2.9 | 18 + 2 |
| Damage | Armor | Movespeed |
| 35 - 41 | 1.8 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 500 | 1.7 | 1200 |
Shadowraze
Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 | 10 | 200,450,700 | 250 | N/A | 75 damage |
| 2 | 75 | 10 | 200,450,700 | 250 | N/A | 150 damage |
| 3 | 75 | 10 | 200,450,700 | 250 | N/A | 225 damage |
| 4 | 75 | 10 | 200,450,700 | 250 | N/A | 300 damage |
- Damage type: magical
- When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.
Necromastery
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | N/A | 16 damage limit |
| 2 | N/A | N/A | N/A | N/A | N/A | 32 damage limit |
| 3 | N/A | N/A | N/A | N/A | N/A | 48 damage limit |
| 4 | N/A | N/A | N/A | N/A | N/A | 64 damage limit |
- Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
- The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.
- The more souls Nevermore has, the more powerful Requiem of Souls will be.
- The -stats (-st) command can be used to display how many souls you currently have.
Presence of the Dark Lord
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 900 | N/A | 2 armor reduction |
| 2 | N/A | N/A | N/A | 900 | N/A | 3 armor reduction |
| 3 | N/A | N/A | N/A | 900 | N/A | 4 armor reduction |
| 4 | N/A | N/A | N/A | 900 | N/A | 5 armor reduction |
- Fully stacks with other armor reduction abilities and auras.
Requiem of Souls
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 120 | N/A | 1375 | 5 seconds | 80 damage for each line, 15% reduction |
| 2 | 175 | 110 | N/A | 1425 | 5 seconds | 120 damage for each line, 20% reduction |
| 3 | 200 | 100 | N/A | 1475 | 5 seconds | 160 damage for each line, 25% reduction |
- Damage type: magical
- The amount of damage dealt is related to the number of souls captured with Necromastery.
- Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 16 lines.
- The closer the targeted unit is, the bigger the amount of lines affecting him.
- Reduces both movement speed and attack damage of units in a 675 AoE.
- This skill breaks invisibility a short time before it's released.
- This skill has a 1 second cast time
Posted Jan 12, 2012, 3:02 PM UTC · edited