r/destiny2•
Rheytos

Bungie's definition of hard content is getting out of hand

Discussion

Dear bungie,

Credit is due where credit is due. Vault of Glass was a great addition to the game and from my perspective, relatively well altered for Destiny 2. Adding some difficulty where it was needed and little changes to the mechanics to freshen the vault up. But, with the latest addition to the game in the shape of the Master variant do we see the recurring problems with the design philosophy pop its head out. I will try to illustrate the problems as accurately as possible below:

Apparently, difficulty in the dictionary of the devs at bungie translates to small combatants nearly OHK players just like every other type of combatant does in the so called "hard content". The problem with this type of difficulty is that it is not engaging, mind numbing, frustrating and hard to play around in a damage phase scenarios. What happened to mechanical difficulty and enemy density? why does making hard content always include one shotting combatants while such damage output should only be reserved to the boss? A good example is the opening of the vault where you're either blown to bits by cyclopses or shutdown by overload champions and snipers from across the map.

the other problem is availability to the average Joe. right now Master vault of glass is locked away behind artifact levels. the effect of this is that a players has to play farming simulator first before he can attempt the challenging content. Challenging content SHOULD NOT be locked behind a ridiculous level requirement above the original pinnacle cap and this should specifically count for raids which are one of the main selling points of Destiny. Instead, try to attain difficulty by looking beyond someones level and more to someone's skill.

How could bungie go about fixing this? I would advise ditching the OHK practices and instead increase enemy spawns to introduce pressure that requires efficient clearing instead of hiding to not get one shot. a slight increase to their health pool isn't a big deal as long as minors don't start feeling like majors. Mechanics should be altered like they were in D1 and prestige leviathan way back when. mechanical difficulty is widely more preferred than getting your head smashed in by a harpy that shoots with the power of multiple suns. Also, make the raid more accessible to casuals. catering to the streaming community that can spend days on the game upping their level to astronomical heights is probably the worst thing you can do to your average player. challenge doesn't mean high level if you make it that way.

sorry for the long post but I feel like bungie is losing out on so much potential. I just want this game to be the best it can be and these are some of my views on this.

Regards,

A concerned Guardian

Posted Jul 7, 2021, 2:59 PM UTC

13
Loading comments…