Hero Discussion of the Day: Phantom Lancer (January 16, 2012)
Phantom Lancer
| Strength | Agility | Intelligence |
|---|---|---|
| 18 + 1.7 | 23 + 2.8 | 21 + 2 |
| Damage | Armor | Movespeed |
| 45-67 | 3.22 | 290 |
| Attack Range | Base Attack Time | Missile Speed |
| 128 (melee) | 1.7 | Instant |
| Attack animation | DotA 1 icon | Fan Art |
Spirit Lance Throws a magical spirit from his lance at a target, damaging it and slowing it down for 3 seconds. An illusion is created attacking the target.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 125 | 7 | 750 | N/A | 3 seconds | Enemy units | Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds |
| 2 | 130 | 7 | 750 | N/A | 3 seconds | Enemy units | Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds |
| 3 | 135 | 7 | 750 | N/A | 3 seconds | Enemy units | Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds |
| 4 | 140 | 7 | 750 | N/A | 3 seconds | Enemy units | Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds |
- Damage type: magical
- Illusion deals 25% damage and takes 400%.
- Nearby illusions will face the target and play a slam animation momentarily.
- The projectile can't be evaded by blink or windwalk.
Dopplewalk Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 15% movement bonus at all levels.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 150 | 30 | N/A | N/A | 8 seconds | Self | Allows the Phantom Lancer to become invisible, leaving behind an illusion |
| 2 | 120 | 25 | N/A | N/A | 8 seconds | Self | Allows the Phantom Lancer to become invisible, leaving behind an illusion |
| 3 | 90 | 20 | N/A | N/A | 8 seconds | Self | Allows the Phantom Lancer to become invisible, leaving behind an illusion |
| 4 | 60 | 15 | N/A | N/A | 8 seconds | Self | Allows the Phantom Lancer to become invisible, leaving behind an illusion |
- Illusions deal 25% damage and take 400%.
Juxtapose
Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | 20 seconds | Enemy Unit | Limit of 2 images. |
| 2 | N/A | N/A | N/A | N/A | 20 seconds | Enemy Unit | Limit of 4 images. |
| 3 | N/A | N/A | N/A | N/A | 20 seconds | Enemy Unit | Limit of 6 images. |
| 4 | N/A | N/A | N/A | N/A | 20 seconds | Enemy Unit | Limit of 8 images. |
- Illusions deal 25% damage and take 450%.
Phantom Edge
Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | N/A | N/A | 10% magic resistance. 3% chance illusions will duplicate, 2% increase in Juxtapose. |
| 2 | N/A | N/A | N/A | N/A | N/A | N/A | 15% magic resistance. 5% chance illusions will duplicate, 4% increase in Juxtapose. |
| 3 | N/A | N/A | N/A | N/A | N/A | N/A | 20% magic resistance. 7% chance illusions will duplicate, 6% increase in Juxtapose. |
- Spell resistance stacks with that from items.
- Illusions deal 25% damage and take 450%.
Kwanz4 has a great guide for PL up on Playdota.
Anyone interested in seeing PL in action may want to check out Purge's live commentary of some Phantom Lancer gameplay.
Check out yesterday's discussion - Bristleback. Or take a look at the (mostly) complete archives.
Thanks to panickbr for some ideas to add to these discussions. Also thanks to Adm_Chookington, Mutinix, and anyone else that offered help.
If anyone wants to suggest a hero for tomorrow's discussion, I'd be happy to have the community decide.
Posted Jan 16, 2012, 1:13 PM UTC · edited