Battlegrounds major rework: What do you think each minion type's focus will be. We already know Pirates will be gold and treasure focussed.
My guesses for each tribe's rework:
Quilboar
Blood gems. Surely quilboar will be the same. They've only just been introduced
Elementals
Health and buffing is elementals focus at the moment. Maybe cost reductions might be the new way - free refreshes and "next elemental costs 2 less" etc
Beasts
Deathrattles are now quite common in hunter/DH decks and maybe more deathrattle beasts will be introduced
Murlocs
Murlocs always have had battlecries, I can't think of how they could be reworked
Dragons
Divine shield is the current meta - what about taunt as a new focus. Or maybe frenzy? That's currently underused
Demons
Currently the focus is on dealing damage to your hero. Maybe we'll see more friendly minion sacrifices in exchange for buffs
Mechs
Currently magnetic mechs are few, maybe we'll have some superduper magnetic minions. Dare I mention Zillax?
Posted Jul 13, 2021, 8:12 PM UTC
A Tribes "identity" isn't about specific mechanics, but the general playstiles (like the often misunderstood class identities btw). I think one of the problems the devs have is that some tribes just have no clear "main" way to go, which makes them not as distinct from each other that they want. Note that I don't main the mode and only play it every so often.
You are definetly right on the Quillboar one, get blood gems and spend them with a potential bonus effect.
Elementals have mostly been about playing more of them to get bonus effects. I don't think there is much that have to be changed here.
Beasts are one of the original tribes and as such have multiple ways to go play them. They currently support Deathrattle, Token and Combo builds while also having some outdated minions like Ironhide Direhorn. If I had to guess, I'd say that they are going to focus on the deathrattle aspect, since tokens are stronger associated with mechs.
Deamons also have three different playstile as they support either token, big deamon or self damage builds. The last few additions have been support cards for the token or big deamon builds, while removing one of the enablers for the self damage one. I think it's clear in what direction they are going
Dragons are a bit of a weird one. You have some cards with passive effects, but not enough to form your whole build around it, then they have few divine shield cards aswell as weird one of mechanic cards like Murazond, Herald of Flames and Steward of Time. It's also notable that they barely have any buff cards. Dragons are probably one of the prime examples of tribes that need a overhaul. I have no Idea where they are going from here one.
Mechs are also weird but in a different way. Their main intended build seems to be token based with cards like Deflect-o-Bot, Replicating menace, Junkbot etc. It also hase some "big" mech cards with Sneeds old Shreddar, Foe Reaper, Mechano Egg and Kangors Apprentice. Though there aren't any support cards for the lower tiers and you are even more limited with your buffs because replicating menace pollutes your Kangors Apprentice pool. My guess is that they are going to focus on the token aspect.
Murlocs where always intended as the midrangy build that goes for board buffs. However those are mostly associated with toxic poisionus/divine shield ultra lategame builds. They have done a good job with going back to their original idea when they removed Ultrasaur, though that wasn't quite good enough. I'd say they are maybe removing toxfin or atleast increasing its tavern tier while also giving them more board buffs as a compensation.
They already revealed what pirates are going to do, but I find it worth mentioning that the current Pirates have miracle builds and attacking based ones. The later one never really worked out outside of "otk" combos, that's probably why they are focusing on the other part.
Neutral is find I guess. They have direct support for menagerie and taunt builds, though neither of them works well without another tribe and that's a good thing. The rest are mostly either tech minions or compliments a specific tribe build very well. I don't think they have to do much here.