I think warhammer 2 campaigns are becoming too easy, boringly easy.
Perhaps CA are taking the wrong message from the feedback on Ikit and Throt, compared to Tehenauin and other campaigns.
People didn't like tehenauin, not because he was hard but rather because his unique mechanics just weren't as interesting or engaging. Because of stuff like Ikit being able to unlock unique RoR specific to his faction while Tehenauin just has a different method of unlocking RoR every lizardmen faction gets. If he got unique RoR that'd just make them feel more special.
With throt its so easy to fill up the vats and just get a bunch of practically free late game monsters that the campaign is laughably easy. Using his labs to create powerful units with unique powerful traits is boring if his campaign is so easy they aren't even necessary because I am just given hell pits without having to tech up to them
I enjoy the new DLC but I have been struggling to find battles I even need to play myself instead of auto resolve. No challenge and easily getting all these powerful mechanics just isn't that fun. I get given all these powerful abilities but I don;t need to use them because the campaign is just so easy. Why is every beastmen building built in one turn and every unit recruited in one turn as well as being free?... So if you lose it you can just recruit instantly for free.
I would like to hear other's views as well.
Posted Jul 15, 2021, 10:11 PM UTC · edited
You know you can ... not ... do the overpowered shit right?
That's the thing for most of these overpowered things I don't even need to concentrate or really try to do this overpowered stuff, it's just given to me. Throt gives you hellpits if you do nothing,