r/gurps•
Glennsof

Supernatural Martial Arts Question

This is an idea I had the other day and I'm not sure if it's correct but in Powers p.104 there's a special modifier for the melee limitation which is ST based +100%. It allows an innate attack to go off of ST. So I started thinking could you take Innate Attack: Crushing 0d+1(base cost 2) ST based (+100%) Double Knockback (+20%) [5pts]. To get a super knockback "Dragon Punch" dealing Thrust+1. Or Innate Attack: Cutting (base cost 3) ST based(+100%)Armour Divisor 2(+50%) Requires a Sword(-10%) [8pts] for the "Blood Seeking Slash" dealing sw+1 cut.

Is this the best way to do this type of thing? I know there's Infusions or something but they seem really costly, working more like magery with a higher cost. Are there other/better ways of doing this sort of enhanced attacks?

Posted Jul 20, 2021, 7:19 PM UTC

63
Shoahnaught•

Natural Weapons from the Pyramid Article of the same name. It's Innate Attack rebuilt from the ground up as a new advantage, with a bunch of new modifiers, to model ST based melee weapons that are meant to be part of your body.

I've built a bunch of supernatural/mundane martial arts and weapons with them. They've got some great examples there as well to provide inspiration.

4
aesir23•

Another great way to do this is with Imbuements.

3
BigBadEvilGuy42•

The best way to do the dragon punch would be to just give your unarmed attack the double knockback limitation as per Power-Ups: Enhancements.

I’m not sure about the blood-seeking slash one. The problem with ST-Based is that it clearly wasn’t thought out very well, because it’s point cost scales with the level of innate attack, but the damage does not. So putting st-based on very small attacks is essentially free damage (and on large attacks it’s a waste of points.)

2