How to handle population
I feel that I start to get a knack for this game, but re-starting the tutorial got me spooked. here is a screen of my main island. I feel like the housing is excessive, but i need it to sustain all the farms. AI is already to engineers. Can anyone tell me what I'm doing wrong?
Posted Jul 21, 2021, 3:46 PM UTC
it's funny how the layout is as different as people for Ditchwater !
Well, you're in a bit of a pickle, you've upgraded i think too fast, and had to expand farmers to sustain farming and farmers tiers workers. and it's a snowball effect.
you must remember that the needs of T1 don't exist in T3, and so on ..
So when you'll upgrade more and more Artisans, you'll have less needs for potatoes/shnaaps & clothes, so you will be able to delete thoses farms/production, and gain the farmers needed to upgrade or compensate.
thanks for your insights! Yeah I think I went a little hard in the beginning. I'll work on upgrading more workers then to alleviate some of those farms.
my take would be upgrading first workers trough artisans, checking every two or three houses the consumption rate, and then upgrading workers according needs.
If you do the opposite (workers first then artisan), you'll have more needs for T 1 & 2 and so you'll probably need more farmers... And so on ^^
That's what is difficult in Anno sometime, finding the balance between income/tiers/needs, and that what's make it fantastic ImO.
Too fast, and you'll burn through money and you'll not be able to recover without a huge boost in population, and that option is only available if you've got already a bit of money aside.
Too slow and you'll not generate enough income to sustain and expand.
like Thanos once said, it must be Perfectly balanced, as all things should be.
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