Basing weapon damage off of Hit Die
I'm interested in weapon damage based on hit die as a mechanic to introduce to my discord table. The basic premise is certain items are made of a certain material that destroy a target's soul, not just their body. As such, it deals 1 hit die of a character's total health. As in a level 6 sorcerer would take 1d6 damage while a level 4 barbarian would take 1d12.
As to what I'm asking, are there any potential pitfalls I may not be thinking of that could bite balance in the ass? And are there any systems online or in official content that has similar mechanics I could investigate?
And bonus question: A certain enemy type will sap a character's life away in a similar manner, although it does so by removing a hit die, not just dealing damage, at least not until no hit die remain. EX: A Level 2 fighter would need to be "sapped" twice before they begin taking 1d10 damage. The hit die would be temporarily removed, reobtained on a long rest like usual.
Posted Jul 22, 2021, 2:40 PM UTC
Hit die-based damage doesn't quite negate the entire point of different classes having different HP since constitution factors in, but it still negates a good chunk of it. This mechanic will disproportionately make martial characters worse. If you happen to be at the one 5e table ever where martial characters are superior to spellcasters and need to come down a peg, then I suppose you go for it. But at most tables, martial characters need help, not nerfs. And this nerfs martial characters.
This is a good point, now the barbarian and wizard would take roughly the same amount of hits to take down, not factoring in AC.
I think I'll have the hit-die damage be relegated to item effects, not a creature, and thus comparatively rare, while leaving the "bonus questions" mechanic as the one which deals a more even spread of damage to all players, acting as a pseudo-timer for the fight. Might be unnecessary given the speed at which things die, especially at higher levels, but which encourages ending the fight even quicker.