Hero Discussion of the Day: Tidehunter (January 22, 2012)
Tidehunter was last discussed on September 26.
Tidehunter is a melee Strength hero, who have the abilities decreasing the attack power of foes against him and his allies and very useful initiating skills. He also has nice Strength growth each level, wich allows him to be on the edge of the battle. Tidehunter can play multiple roles in team, which include tank, initiator or ganker.
Lore:
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
| Strength | Agility | Intelligence |
|---|---|---|
| 22+3 | 15+1.5 | 16+1.7 |
| Damage | Armor | Movespeed |
| 47-53 | 3.1 | 310 |
| Attack Range | Base Attack Time | Missile Speed |
| Melee | 1.7 | Instant |
| Video Overview | Icon | Fan art |
Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 120 | 12 | 700 | N/A | 4 seconds | Enemy units | Deals 110 damage, slows movement speed by 40% and reduces armor by 2 |
| 2 | 120 | 12 | 700 | N/A | 4 seconds | Enemy units | Deals 160 damage, slows movement speed by 40% and reduces armor by 3 |
| 3 | 120 | 12 | 700 | N/A | 4 seconds | Enemy units | Deals 210 damage, slows movement speed by 40% and reduces armor by 4 |
| 4 | 120 | 12 | 700 | N/A | 4 seconds | Enemy units | Deals 260 damage, slows movement speed by 40% and reduces armor by 5 |
- Damage type: magical
Kraken Shell
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | N/A | Enemy Units | Reduces damage received by 7 and removes negative buffs every time 600 damage is taken. |
| 2 | N/A | N/A | N/A | N/A | N/A | Enemy Units | Reduces damage received by 14 and removes negative buffs every time 600 damage is taken. |
| 3 | N/A | N/A | N/A | N/A | N/A | Enemy Units | Reduces damage received by 21 and removes negative buffs every time 600 damage is taken. |
| 4 | N/A | N/A | N/A | N/A | N/A | Enemy Units | Reduces damage received by 28 and removes negative buffs every time 600 damage is taken. |
- Does not prevent magical damage
- Only damage from player owned sources is counted towards buff removal.
- Damage counter for buff removal resets when you don't take player based damage for 6 seconds.
Anchor Smash
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 30 | 7 seconds | N/A | 400 | 6 seconds | Enemy units | 75 damage, 40% attack damage reduction |
| 2 | 40 | 6 seconds | N/A | 400 | 6 seconds | Enemy units | 125 damage, 40% attack damage reduction |
| 3 | 50 | 5 seconds | N/A | 400 | 6 seconds | Enemy units | 175 damage, 40% attack damage reduction |
| 4 | 60 | 4 seconds | N/A | 400 | 6 seconds | Enemy units | 225 damage, 40% attack damage reduction |
- Damage type: physical
Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 150 | 150 | N/A | 825 | 1.5 seconds | Enemy units | Deals 250 damage and stuns for 1.5 seconds |
| 2 | 225 | 150 | N/A | 925 | 1.8 seconds | Enemy units | Deals 350 damage and stuns for 1.8 seconds |
| 3 | 325 | 150 | N/A | 1025 | 2.25 seconds | Enemy units | Deals 450 damage and stuns for 2.25 seconds |
- Damage type: magical
- Hit units will fly for 0.52 seconds before the real stun is applied.
- Full damage and stun are dealt to invisible units.
- Ravage waves move outwards at a speed of 900.
If you're new to the Leviathan, check out Piejonk's guide to Tide.
As always, check out yesterday's discussion of Dark Seer or the (almost) complete HDotD archives.
Posted Jan 22, 2012, 5:21 PM UTC