Hero Discussion of the Day: Razor (January 25, 2012)
Razor was last discussed on November 8. Razor saw a very minor buff to static link in 6.73.
Razor is a ranged position-based tank carry that employs his skills to deal massive damage in a relatively short amount of time, as well as debuffing capabilities. Can be used to harass enemy heroes without having to move from his spot while laning.
Lore:
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
| Strength | Agility | Intelligence |
|---|---|---|
| 21.1.7 | 22+2 | 19+1.8 |
| Damage | Armor | Movespeed |
| 45-47 | 2.08 | 295 |
| Attack Range | Base Attack Time | Missile Speed |
| 475 | 1.7 | 2000 |
| Soundset | Icon | Fan Art |
Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 125 | 14 | N/A | 795 | N/A | Enemy units | Min damage 80. Max 140 |
| 2 | 125 | 14 | N/A | 795 | N/A | Enemy units | Min damage 120. Max 210 |
| 3 | 125 | 14 | N/A | 795 | N/A | Enemy units | Min damage 160. Max 280 |
| 4 | 125 | 14 | N/A | 795 | N/A | Enemy units | Min damage 200. Max 320 |
- Damage type: magical
Static Link Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 25 | 600 | N/A | 18-26 | Enemy Heroes | 7 attack damage per second |
| 2 | 30 | 25 | 600 | N/A | 18-26 | Enemy Heroes | 14 attack damage per second |
| 3 | 40 | 25 | 600 | N/A | 18-26 | Enemy Heroes | 21 attack damage per second |
| 4 | 50 | 25 | 600 | N/A | 18-26 | Enemy Heroes | 28 attack damage per second |
- The link is broken when either unit dies, the distance between them becomes greater than 675, or when Razor loses sight of the targeted unit.
- If targeted on the ground, the link will travel in that direction, if an enemy hero comes within 200 range of it during this time, will be linked to Razor.
Unstable Current
As Razor moves with increased speed, any abilites targeted on him are countered with an instant jolt of damaging electricity.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | .3 seconds | Enemy Heroes | 3% movement, 40 damage |
| 2 | N/A | N/A | N/A | N/A | .6 seconds | Enemy Heroes | 6% movement, 60 damage |
| 3 | N/A | N/A | N/A | N/A | .9 seconds | Enemy Heroes | 9% movement, 80 damage |
| 4 | N/A | N/A | N/A | N/A | 1.2 seconds | Enemy Heroes | 12% movement, 100 damage |
- Damage type: magical
- Unstable Current has a purging effect on enemies, removing buffs.
- Damage activates when the spell cast on Razor begins its effect.
- Only activates if the caster is a hero unit.
- Does not work against arrow effects.
Eye of the Storm
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor. SCEPTER UPGRADABLE: Causes faster strikes that can damage structures as well.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 80 | N/A | 500/380 for units/buildings** | 20 seconds | Enemy units | Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 (0.7*) seconds. |
| 2 | 150 | 70 | N/A | 500/380 for units/buildings** | 25 seconds | Enemy units | Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 (0.6*) seconds. |
| 3 | 200 | 60 | N/A | 500/380 for units/buildings** | 30 seconds | Enemy units | Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 (0.5*) seconds. |
- Damage type: physical
- Each blast targets the lowest health enemy unit within range.
- Can be improved by Aghanim's Scepter (* shows the improved values). Able to target structures.
- (**) Does not really matter, the triggered (center to center) area of effect is the same, the difference is existent because of difference in collision size.
Be sure to take a look at Dota Cinema's video overview of Razor.
Take a look at neversaynever's guide to Razor. He suggests blade mail as a core item, which I think is interesting.
As always, check out yesterday's discussion of Jakiro or the (almost) complete HDotD archives.
Posted Jan 25, 2012, 6:33 PM UTC · edited