Help: Awakening the King of Feathers
Here is the spell text for reference. After, I will explain the situation.
Awaken:
Casting time: 8 Hours
Range: Touch
Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vinces, creepers, and so forth, and it gains senses similar to a huamn’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you and your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
So one of my PCs died, and re-rolled a College of Creation bard. Unbeknownst to me, he apparently chose this class so that he could cast Awaken on the King of Feathers. Reading through the spell, it looks like he can spend 8 hours casting the spell into a gemstone, then run out and touch the KoF to cast the spell. The KoF has an Int score of 3, so he is susceptible to the spell. Now, the issues:
- He doesn't have a 1,000 gp agate. We've never tracked spell components, but no one has ever cast an expensive spell in any of my games (revify, etc). It was always my plan that should this ever occur, the player/party would have to go on a mini-quest to find said component. However, when I asked if he had the gem, he got pretty upset, and as it was the end of the session, we left it until next time to sort out.
- I don't think the party wants to befriend the KoF, since they're a pretty bloodthirsty lot, and I've been foreshadowing this fight for most of their time in Omu (maybe 8-10 sessions, we're pretty slow).
- Size: KoF is classified as Huge, meaning height or lenghth of 16-32 feet, and takes up 15 feet of space. Meanwhile, the party has cleared everything but the Fane of the Night Serpent, and the Tomb itself. The corridors in the Thane are 10 feet high, and 5-10 feet wide. The Tomb has ceilings of 8-12 feet high, and 5-10 feet wide. So it doesn't seem like the KoF will be able to accompany the party, and I imagine this will upset the player who wants to awaken him.
Any suggestions on how to resolve this situation in a way that fun for the PCs, and isn't unfair to the player who came up with this plan?
Posted Aug 11, 2021, 8:34 PM UTC
King of Feathers is a monstrosity.
You beat me to it!
Thank you, this is a big relief.