Is there "Automatic adjusting bone to shape" functionality in Blender?

Need Help!

I try to move all of my workflow form Daz Studio to Blender by using Diffeomorphic plug-in (which is amazing! and Blender is much better).

But I have a question. In Daz Studio, if my mesh is significantly morphed (such as applying Male morph to Female Genesis 8.1 mesh), the bone will not matched the mesh. But, it can be easily fix by just 1-click, like the images.

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Mismatched bones

Automatically adjusting bone to shape

Result

Is this functionality existed in Blender? Or I need to manually adjust the armature.

Posted Aug 16, 2021, 1:17 AM UTC

11
RaphaelNunes10•

Adobe has recently added a Mixamo addon for blender, so you can upload your character to the Mixamo website, quickly set the rig, and with the plugin you can import the model with proper rig controls.

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