Hero Discussion of the Day: Enchantress (February 2, 2012)
Enchantress was last discussed on October 9.
Enchantress is a ranged hero who uses her skills to push through lanes with relative ease. Enchantress works well as a jungler in the early game, as it maximizes the effectiveness of her Enchant ability. However, to stay alive and use her skills to their highest potential, Enchantress requires good positioning and awareness. Enchantress is recommended for intermediate players.
Lore:
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
"Shady lanes and sunny glades await!"
| Strength | Agility | Intelligence |
|---|---|---|
| 16 + 1 | 19 + 1.8 | 16 + 2.8 |
| Damage | Armor | Movespeed |
| 47-57 | 1.66 | 310 |
| Attack Range | Base Attack Time | Missile Speed |
| 550 | 1.7 | 900 |
| Soundset | Icon | Defenders Art |
Untouchable
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | 3 seconds | Enemy units | 20% AS reduction for the attacker |
| 2 | N/A | N/A | N/A | N/A | 3 seconds | Enemy units | 40% AS reduction for the attacker |
| 3 | N/A | N/A | N/A | N/A | 3 seconds | Enemy units | 60% AS reduction for the attacker |
| 4 | N/A | N/A | N/A | N/A | 3 seconds | Enemy units | 80% AS reduction for the attacker |
- All units who directly attack or cast targeted spells (not area of effect spells) on the Enchantress will be slowed.
- The slow will be applied in the attacking unit when he commences his attack, not when he actually damages the Enchantress.
Enchant
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 65 | 30 | 700 | N/A | 5.5 seconds | Enemy units | Possession (Creep), 20% slow (Hero) |
| 2 | 65 | 25 | 700 | N/A | 5.5 seconds | Enemy units | Possession (Creep), 30% slow (Hero) |
| 3 | 65 | 20 | 700 | N/A | 5.5 seconds | Enemy units | Possession (Creep), 40% slow (Hero) |
| 4 | 65 | 15 | 700 | N/A | 5.5 seconds | Enemy units | Possession (Creep), 50% slow (Hero) |
- Converted creeps last for 80 seconds.
- Illusions can be converted.
Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 125 | 45 | N/A | 275 | 10 seconds | Allied units / Self | Releases 3 healing wisps |
| 2 | 140 | 45 | N/A | 275 | 10 seconds | Allied units / Self | Releases 5 healing wisps |
| 3 | 155 | 45 | N/A | 275 | 10 seconds | Allied units / Self | Releases 7 healing wisps |
| 4 | 170 | 45 | N/A | 275 | 10 seconds | Allied units / Self | Releases 9 healing wisps |
- Each wisp lasts 10 seconds and heals 10hp/sec.
- Units with full HP will not be selected for the heal.
- Can heal units with magic immunity.
Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
SCEPTER UPGRADABLE: Attack range increased by 165.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 55 | N/A | 550 (715*) | N/A | N/A | Enemy units | Deals 15% of the distance in damage, with a 375 damage cap |
| 2 | 60 | N/A | 550 (715*) | N/A | N/A | Enemy units | Deals 20% of the distance in damage, with a 500 damage cap |
| 3 | 65 | N/A | 550 (715*) | N/A | N/A | Enemy units | Deals 25% of the distance in damage, with a 625 damage cap |
- Damage type: pure.
- The damage is capped at 2500 distance
- You can target magic immune units with this ability but the bonus damage will not be applied.
- Distance to target is measured when projectile hits, meaning that running away from the target after using Impetus will increase the damage dealt.
- (*) Can be upgraded with Aghanim's Scepter (* shows upgraded values). Note that Aghanim's Scepter is undroppable on the Enchantress.
Be sure to take a look at Dota Cinema's video overview of Enchant.
You may want to look over Syaska's guide to Enchantress at playdota.
As always, check out yesterday's discussion of Sniper or the (almost) complete HDotD archives.
Posted Feb 2, 2012, 4:34 PM UTC