r/DotA2•
Homer00

Hero Discussion of the Day: Dazzle (February 5, 2012)

Dazzle was last discussed on September 28.

Dazzle, the Shadow Priest

Dazzle is a ranged hero that uses his skills to mainly support his allies in battle. While frail, he's capable of dealing damage to a wide number of enemies in an instant as well as disorient his foes. Due to this, Dazzle is typically an oft sought target, making the players job more difficult.

Lore:

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.

"Where my shadow falls, there falls my foe."

StrengthAgilityIntelligence
16 + 1.8521 + 1.727 + 3.4
DamageArmorMovespeed
41-591.94305
Attack RangeBase Attack TimeMissile Speed
5001.71200
SoundsetIconDefenders Art

Poison Touch

Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. At level 2, the slow becomes twice as powerful after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.

LevelMana CostCooldownCasting rangeArea of EffectDurationAllowed TargetsEffects
110015600N/A7Enemy units8 damage per second. Takes 1 second to set in
211513600N/A7Enemy units16 damage per second. Takes 2 second to set in
313011600N/A7Enemy units24 damage per second. Takes 3 second to set in
41459600N/A7Enemy units32 damage per second. Takes 3 second to set in
  • Damage type: physical
  • This damage is not reduced by damage block abilities (such as Vanguard, Kraken Shell, etc.)
  • At level 1 slows target by 33% for 1 second.
  • At level 2 slows target by 33% for 1 second and then 66% for another second.
  • At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completely disables target for 1 second.
  • This skill has a ministun that interrupts channeling skills.

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

LevelMana CostCooldownCasting rangeArea of EffectDurationAllowed TargetsEffects
114060400N/A5Allied heroesHero can not be killed
213045600N/A5Allied heroesHero can not be killed
312030800N/A5Allied heroesHero can not be killed
4110151000N/A5Allied heroesHero can not be killed
  • Targeted hero's hp won't go lower than 1 for spell duration.
  • Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.
  • If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.

Shadow Wave

Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.

LevelMana CostCooldownCasting rangeArea of EffectDurationAllowed TargetsEffects
18012900475* / 170**N/AAllied Units / Enemy Units ***Dissipates 80 damage, 3 targets
29010900475* / 170**N/AAllied Units / Enemy Units ***Dissipates 100 damage, 3 targets
31008900475* / 170**N/AAllied Units / Enemy Units ***Dissipates 120 damage, 4 targets
41106900475* / 170**N/AAllied Units / Enemy Units ***Dissipates 140 damage, 5 targets
  • Damage type: physical
  • Will heal you without counting against the targets limit before bouncing to the target.
  • If targeted on self, you will not count against the targets limit, then the spell continues bouncing normally.
  • Allied heroes are primary target for heal.
  • (*) Bounce radius between units
  • (**) Damage radius around the healed unit
  • (***) Heals allied units and damages enemies

Weave

Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second.

SCEPTER UPGRADABLE: Increases radius and duration.

LevelMana CostCooldownCasting rangeArea of EffectDurationAllowed TargetsEffects
1120402000575 (775*)12 (18*) secondsHeroesIncreases or decreases armor by 1 per second
2160402000575 (775*)18 (24*) secondsHeroesIncreases or decreases armor by 1 per second
3200402000575 (775*)24 (30*) secondsHeroesIncreases or decreases armor by 1 per second
  • Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.
  • Can be improved by Aghanim's Scepter (* shows the improved values).
  • Unobstructed sight (800 range day and night) is provided for a short time.

Wilco- has done a daily tl;dr on Dazzle.

Be sure to take a look at Dota Cinema's video overview of Dazzle.

†André† has posted a very highly rated guide to Dazzle on playdota.

As always, check out yesterday's discussion of Drow Ranger or the (almost) complete HDotD archives.

Posted Feb 5, 2012, 6:11 PM UTC · edited

3061
Loading comments…