Amount of quests on new map is insane..
Started new community in beta with legacy survivors.... and i have been doing quests non stop for 5 in game days trying to meet the deadlines for the ones that can expire then switching to new ones to see what up and there seems to be no end to this.
Considering i got 1k+ hours in SoD2 id say im pretty efficient in driving and completing objectives and i started with stacked inventories so i dont need to look for weapons and ammo is not an issue and yet all i do is drive around fetching shit to people.
Adding more stories and new quests to the game was good idea, but the amount of quests you get at the start of community is crazy (New story quests, old survivor personal quests, special enclaves, random enclave quests and these are kinda important to progress your community, wandering traders, mysterious visitors, base sieges and so on)
There isnt much time to loot and clear plague hearts to move in into the new base, but once i finally cleared plague territory around RT FOB base and moved in.... guess what? Most of facilities there are broken and requires you to do more quests to fix them.
Hopefully UL will increase timers on old quests so they dont disappear in 30 minutes otherwise there will be a lot of people complaining about this in couple of weeks.
Posted Aug 28, 2021, 5:07 PM UTC
Have you tried letting quests decay? Maybe they respawn after some time?
Letting them decay can hurt your relationship with the enclave that asked for help. You get the little "thunderbolt" Icon in your message with a passive aggressive "If you didn't want to search the entire map for a generator you should have told us." Or my favorite, "We need a bag of food in this grocery store we are squatting in. Give it to us or we will get mad."
I'm waiting till sept 1st to play trumbull valley. I mean the missions involving Tressie and some of the other story characters. Can those missions just wait and then pop up later.
No clue on those. I do know, if you log off while they are active, they reset when you log back in.
The "give us generator in 30 minutes or else we leave the map" quest should just function the same as doctor enclave quest where game spawns a generator in certain location, because now sometimes its just impossible to complete especially in the early days of community if you dont have a spare generator.
Also" kill a plague heart for us and i will tag along" is so painful since survivor just dies most of the time and remaining ones leave the map anyway
And most importantly you have only 30 minutes to meet their demands... crazy :D
I dont think the story quests have a timer tho i havent tested if they do. However the issue is once you engage in story quests and those do take you to different sides of the map and then to some place half map away, the timed quests start popping like enclave requests traders base sieges etc. and you have to really rush everything to meet the deadlines that are 30 minutes for the timed quests and those are still much more important than doing story quests for 200 influence and bunch of dialogue about nothing.
Also some of the story quests require you taking down juggernauts or plague hearts which bring multiple blood ferals on lethal and all they give you is a bit of influence, so probably postponing them till later is good idea.
Anyway my point was that 30 Minute timer to comply with enclaves or to meet a trader is unnecessary short. There is no reason why trader couldnt hang out for a hour same with enclaves who ask you for rucksacks or even to kill a plague heart.