Are we able to observe a delay of 32 ms when using a mouse and looking at the screen/cursor?
I was reading this blog post on Macs and mice. The article mentions that we'd be able to observe a delay of 32 ms when using a mouse while looking at the cursor movement. I wonder if we're capable of that. The mouse acceleration curve on Macs differs from that on Windows. Especially gamers will notice this. Sometimes you'll also get cursor jumping. But my question is about that constant delay and the combination of things that come into play, like muscles, nerve conduction velocity, reaction time of the brain etc.
Posted Feb 7, 2012, 1:05 PM UTC
Yes. I used to work for Atari Games. Kids reaction times are so fast that they can sense a lag greater than or equal to two fields. That's 33.33 ms. So all fighting games were designed to read buttons and joysticks on one frame and change the motion of the character in the next frame. Anything slower was panned by players (except Virtua Fighter which compensated for its six-ish frame lag by being fun in other ways)
Frame lag, as its called, is really frustrating when playing games, but wait, everyone on Reddit who plays network games should know that, right? "Oh look I've been dead for 128 milliseconds, this sucks, MOM I WANT FIOS!"