Hero Discussion of the Day: Tinker (February 7, 2012)
Tinker was last discussed on November 10.
Tinker is a ranged hero who relies heavily on his assortment of nukes for ganking and pushing.
Lore:
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
"Ready, willing and fully enabled!"
| Strength | Agility | Intelligence |
|---|---|---|
| 17 + 2 | 13 + 1.2 | 27 + 2.2 |
| Damage | Armor | Movespeed |
| 49-55 | 3.82 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 550 | 1.7 | 900 |
| Soundset | Icon | Fan Art |
Laser
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 95 | 14 | 550 | N/A | 3 seconds on Heroes(6 seconds on creeps) | Enemy units | 80 damage, 100% miss |
| 2 | 120 | 14 | 550 | N/A | 3 seconds on Heroes(6 seconds on creeps) | Enemy units | 160 damage, 100% miss |
| 3 | 145 | 14 | 550 | N/A | 3 seconds on Heroes(6 seconds on creeps) | Enemy units | 240 damage, 100% miss |
| 4 | 170 | 14 | 550 | N/A | 3 seconds on Heroes(6 seconds on creeps) | Enemy units | 320 damage, 100% miss |
- Damage type: pure
- The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Heat-Seeking Missile
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 120 | 25 | N/A | 2500 | N/A | Enemy heroes | 100 damage, 2 targets |
| 2 | 140 | 25 | N/A | 2500 | N/A | Enemy heroes | 175 damage, 2 targets |
| 3 | 160 | 25 | N/A | 2500 | N/A | Enemy heroes | 250 damage, 2 targets |
| 4 | 180 | 25 | N/A | 2500 | N/A | Enemy heroes | 325 damage, 2 targets |
- Damage type: magical
- Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
March of the Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 145 | 35 | 300 | 900* / 50** / 150*** | 5 seconds | Enemy units | 16 damage/robot |
| 2 | 150 | 35 | 300 | 900* / 50** / 150*** | 5 seconds | Enemy units | 24 damage/robot |
| 3 | 165 | 35 | 300 | 900* / 50** / 150*** | 5 seconds | Enemy units | 32 damage/robot |
| 4 | 190 | 35 | 300 | 900* / 50** / 150*** | 5 seconds | Enemy units | 40 damage/robot |
- Damage type: magical
- Even though March of the Machines deals magic damage, it will still hit and damage magic immune units and mechanical units such as Siege Creeps.
- (*) Goblin spawn AoE
- (**) Goblin collision AoE
- (***) Goblin explosion AoE
Rearm
CHANNELED - Resets the cooldown on all of Tinker's items and abilities.
| Level | Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects |
|---|---|---|---|---|---|---|---|
| 1 | 150 | 0 | N/A | N/A | N/A | Self | 3 seconds to rearm |
| 2 | 250 | 0 | N/A | N/A | N/A | Self | 2 seconds to rearm |
| 3 | 350 | 0 | N/A | N/A | N/A | Self | 1 seconds to rearm |
- Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
- This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.
Wilco- has done a daily tl;dr on Tinker.
Be sure to take a look at Dota Cinema's video overview of Tinker.
WinkieDuck has posted a very highly rated guide to Tinker on playdota.
As always, check out yesterday's discussion of Riki or the (almost) complete HDotD archives.
Posted Feb 7, 2012, 5:28 PM UTC · edited