SecExp mod with hardest settings

NSFWmod

trying to run a fresh save with Sec expansion mod settings tweaked to maximum (hardest battles, fastest rebel buildup)

but i can't seem to pass the first rebellion WITHOUT running exploit, lol. this happen at around week 20~30 most of the time, probably cause my ex-servant background. if i do run exploits, it kinda renders all the max settings irrelevant.

a little help please. any kinds of tips is appreciated XD

Posted Sep 4, 2021, 2:20 PM UTC

1410
vellysstardust•

What bonus did you take? Did you do Hard Work? Blind Luck?

5
_chaxOPEdo Revivalism•

ex-servant | hard work.

no (custom) starting slave.

2
vellysstardust•

I'm assuming you changed to a female owner as well.

For this play, I've been concentrating on the arcade to get the bulk of my funds since I don't currently have the rep to buy better slaves.

2
vellysstardust•

I'm also assuming a new arcology in a rural area instead of a more established one with an FS (specifically Pastoralism would help immensely)

If you set up the arcade to harvest fluids, you can get a lot more $ out of the slaves. Of the fluids, it seems semen is the most profitable.

2
_chaxOPEdo Revivalism•

i'm actually more concerned about the battle itself rather than the money making.

1
vellysstardust•

Only reason I stress money making is so you can buy a bigger army and buy the upgrades that allow you to send in more troops and reinforce the various parts of your arcology.

3
vellysstardust•

I got through my first rebellion with a single slave platoon and the security drones at week 8.

Although, this seems to be RNGsus smiling on me since I haven't been able to replicate that victory with save scum testing yet.

I'm currently save scumming to see how many troops I need to make the success a less random reality.

3
_chaxOPEdo Revivalism•

normally i'd need at the very least 5 (fully upgraded) squads + drones. lol

1
vellysstardust•

So far, it seems I can regularly win with 3 (90 but all other upgrades) troops and drones.

1
kiannameiou•

Enemy force is somewhat scaled to your total force, and if you are sadist enough, a multiplier in options.

Which will give you ~6k raiders which is almost always game over.

1