Arkane, the way disconnects during invasions are handled NEEDS to change

Currently, a Juliana can invade a Colt, kill him twice, and the Colt can just rage quit and end the session. If this happens, the Juliana gains no credit for a win, either in Hunter Rank or rewards, AND she does not get a +1 to her victories stat (honestly most important imo).

It's complete bs that a salty player can rage quit and deny the Juliana any way of scoring a victory. At the very least, if connection is lost to the Colt host, it should count as a loss for him and a win for the Juliana. Until this is fixed my enthusiasm to play the pvp side is significantly dampered since I know I'm at the mercy of the other player to actually get a win even if I am the better player by far.

And this is just one of the many issues with the Juliana experience, like horrible lag and desync, and the fact that your progression and slabs is completely fucking random. Seriously, I dont want to spend 10+ ranks waiting for my havoc to randomly unlock.

Posted Sep 16, 2021, 7:32 AM UTC · edited

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